• Sergius@lemmy.dbzer0.com
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    20 hours ago

    Hilarious. Didn’t Epic just introduce microtransactions for user-created content in Fortnite with intention of taking 63% fee on that? All the while, trying to turn the said Fortnite in Roblox-like major store for games?

  • sp3ctr4l@lemmy.dbzer0.com
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    TIL that Tim Fortnite does not consider Sony or Nintendo to be ‘major stores’.

    TIL that the video game industry has never had nor currently has titles that are priced exclusively on certain platforms.

    (Where ‘its only available for purchase on one platform’ is an effective price of infinity on other platforms)

    Just… from the article:

    “Steam’s rules do explicitly prohibit games from steering players to competing purchase methods, forcing everyone to pay 30% to Valve,” he [Sweeney] recently tweeted. “Apple and Google did the same until the court explicitly found this practice to be unlawful. Now they don’t!”

    It’s not clear exactly what rule Sweeney’s referring to here, but Steam’s own guidelines state that “it’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.” Though Valve would also prefer that developers “don’t give Steam customers a worse deal than Steam key purchasers.”

    It’s almost like this guy is malding, crashing out even, and has just… departed from the realm of even trying to make sense.

    What is happening here is that Tim is losing his mind because Unreal Engine 5 only runs on GPUs (mostly from Nvidia) that cost as much as an entire PC did 2 or 3 years ago, and so many AAA studios that used UE 5 to make a pretty but hollow and buggy game are now collapsing or seeing a dramatic consumer pullback.

    See how this is all connected, and these idiots did this to themselves?

    Nvidia decides that Real Time Ray Tracing is the new paradigm for gaming graphics, and Unreal is the primary way people will experience this, by having all the lighting be done ‘auto-magically’ by UE 5, from the perspective of game devs.

    Fastforward 5 or so years, half of everything computer hardware is too expensive now, hugely funded AAA games are routinely failing and causing financial disasters for publishers, Unreal Engine 5 is a hugely stigmatized joke because its not any kind of optimized for hardware people actually have, and outside of AAA games, is notorious for low quality UE asset store flips and actual scam games…

    this paradigm doesn’t work.

    Compare that to Valve pretty close to singlehandedly developing its own VR hardware, and showcase AAA tier game for it… and well hey shucks, yeah, its too expensive for wide adoption, but that didn’t ruin their entire business’s financials.

    They just actually properly accounted for the costs of trying that paradigm shift, and are today still iterating on and improving it, ala the upcoming SteamFrame and new software layer for translating ARM to x86 calls.

  • WraithGear@lemmy.world
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    that seems like an issue that the makers of games can decide. they are not under any gun to choose steam. if the devs don’t see value in steam then they can go elsewhere. for me as a buyer it’s steam, or it’s the developers own website. i will not buy from another store front

    • benagain@lemmy.ml
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      23 hours ago

      The only Epic Games Store games I have, I play through Heroic Launcher. In part due to lack of Linux support, but primarily because the Epic Games launcher fucking sucks.

  • Kazumara@discuss.tchncs.de
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    1 day ago

    Steam is different from the Google or Apple stores, because they aren’t the gatekeeper of a platform.

    But yeah maybe 30% is a bit high for games that don’t use any of the steam features, just the payment processing, review section and download servers.

    • SkunkWorkz@lemmy.world
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      Devs are also paying for the Steam recommendation algorithm. It’s not just a store that puts games on a shelf and just forgets about it. The store actively promotes games to the right audience. The algorithm is how small indie games from a team without an advertising budget can blow up into millions of dollars in revenue. No other digital games store has a recommendation algorithm that is as good (for the buyer and the seller) as Steam.

      • sp3ctr4l@lemmy.dbzer0.com
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        Yeah people consistently forget this, and will say things like ‘Valve isn’t even doing any marketing for me!’

        No, they are.

        Its just that its on their platform.

        Via their categorization and recommendation snd review systems.

        As opposed to… other pay to win ad platforms that shove ads in peoples faces depending on how much money you throw at them.

        Also, while this is more of a minor point, Valve’s cut drops to 25% for games sales past $10 million, 20% for game sales past $50 million.

        Been that way for 7 or 8 years.

    • Washedupcynic@lemmy.ca
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      23 hours ago

      There are other platforms devs can release games. GOG, microsoft, epic store, or you can release physical CD copies to sell at retailers. Steam isn’t gate keeping anything.

  • yeehaw@lemmy.ca
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    Right, because managing, securing, updating, and operating steam is all black magic that costs valve nothing.

    Listen, they need that revenue for their R&D for the steam deck 2 and steam machines and shit. Fuck off ya hoser, eh?

    • Kobibi@sh.itjust.works
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      Listen, they need that revenue for their R&D for the steam deck 2 and steam machines and shit. Fuck off ya hoser, eh?

      And also for Gabe’s fleet of billionaire yachts

      • Adeptus_Obsoletus@piefed.social
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        Hey, we don’t talk about that here! Gaben is wholesome and even though he is a billionaire who owns a yacht company funded by lootboxes, he’s one of the good ones!

    • JillyB@beehaw.org
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      I’m no Epic Games fan, but this is an overcorrection. Valve makes money hand over fist and they aren’t making those products simply out of passion. They’re doing it to make even more money. The company are pioneers in micro transactions and loot boxes. The other large game companies (and especially alternative storefronts) have just been so shit that gamers feel a weird attachment to this company.

    • HailSeitan@lemmy.world
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      How about you fuck off defending the mafioso vig that Apple, Google, and Valve have extorted from game developers for years, you monopoly bootlicker?

      • Appoxo@lemmy.dbzer0.com
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        FYI: Games like Ready or not have started the early access outside of Steam.
        So if you advertise your game properly, you can make it as well. Just need to work on your discoverability.
        But Steam makes it way easier.
        So either go with Steam, Epic, GOG, Itch.io or any other store.
        No need to fixate on only steam

      • lofuw@sh.itjust.works
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        1 day ago

        Nobody is forced to use any of those platforms.

        You’re the one licking the boot of developers who just want to profit off of your stupidity.

  • Echo Dot@feddit.uk
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    2 days ago

    Well I suppose at least it’s subject matter related, unlike when he usually opens his mouth.

  • Red_October@lemmy.world
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    2 days ago

    Well Timmy that should make it pretty easy to make a platform that both users and content producers like more. If you actually try to compete you might accomplish something.

    • ryathal@sh.itjust.works
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      2 days ago

      It’s not about the epic store being a success. It’s about getting fortnite on steam with little to no fees being paid to steam. Just like the lawsuit against apple.

      • themachinestops@lemmy.dbzer0.com
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        But it isn’t the same scenario. Apple is a closed system, im steams case there are many alternatives. You don’t have to put your game on steam. Alan Wake 1 is on steam and Alan Wake 2 isn’t for example. You can also buy keys separately and then activate on steam, you are not forced to use steam like apple.

        • ryathal@sh.itjust.works
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          It’s still the steam ecosystem when you sell steam keys. Why should a game be able to use steam to distribute their game that they sell for a free or reduced price then sell micro transactions without paying steam? If you don’t want to pay steam a cut don’t use their store or distribution.

            • ryathal@sh.itjust.works
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              You can sell keys, but it’s still part of the steam ecosystem, so you can’t sell in game purchases without using steam as the processor.

              • themachinestops@lemmy.dbzer0.com
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                24 hours ago

                Yea, but the argument is you have to pay the 30% fee. You can sell keys outside and not pay it. Also you can also sell your game on GOG, but the customer will have to stick with were he bought the game from for the DLC.

                https://www.gog.com/en/game/clair_obscur_expedition_33

                https://store.steampowered.com/app/1903340/Clair_Obscur_Expedition_33/

                In apple’s case you can’t even buy it outside of apple you have to use apple payment system. Steam doesn’t block you from buying the game from other store like GOG, meanwhile apple does.

                https://prospect.org/2025/05/02/2025-05-02-apples-monopoly-finally-held-accountable/

                The case before the court concerned Apple’s monopoly power over its iOS App Store. Apple has built a tollbooth whereby apps that offer items for purchase must pay a 30 percent tax to Apple. (A few select apps have a smaller 15 percent tax.) Epic Games, the makers of Fortnite, wanted to offer game purchases off the app through a link at a cheaper price point, but Apple barred Fortnite from the App Store for such circumvention, and denied any developer the ability to steer people to off-app purchasing. This discouraged app developers, since they would not be able to load on iPhones and would therefore lose access to a huge number of potential customers. (Google has a similar 30 percent tax for its Android phones.)

        • Odo@lemmy.world
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          Right this minute, if Fortnite players were all on Steam it’d be the #2 most popular game there, with a 24hr peak easily hitting #1. I’m not a fan of Tim either, but the game is still massively popular.

    • calliope@retrolemmy.com
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      3 days ago

      How does he not know that this is obviously admitting defeat? It reeks of desperation.

      This is like Drake being so humiliated by Kendrick Lamar that he sued his own record label.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    If the majority of developers gave a shit about the difference between Valve’s 30% and EGS’s 10 or 15% cut, you’d think they’d actually be going over there. But they’re not. If anything, they put their game out everywhere. So clearly the 30% cut thing isn’t a problem. The only devs they are coaxing over to EGS over Steam are the ones they strike up exclusivity deals with, which is anti-competitive bullshit.

    • Gamma@beehaw.org
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      3 days ago

      I think a majority of devs would jump ship if epic had the userbase, that 10-15% difference can be huge! But the store is bad and doesn’t have the consumers so it’s mostly a waste of resources

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        2 days ago

        Prior to me switching to Linux, the main reason I preferred Steam over others was the Steam Workshop. Modding is typically so easy on Steam. As far as I’m aware, none of the other stores have that. I’d love to proven wrong though, because that just means more games can use mods.

        But now, as far as I’m aware, Steam is the only major one that supports Linux.

        • joelfromaus@aussie.zone
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          Anyone else here old enough to remember old-school modding with multiplayer games? Having to make sure everyone at the LAN has the same base game with the right patches applied, the right mod versions and of course if a new version has come out since last meet there might be files that need to be changed/shifted/removed.

          Ahh those were the days… that sucked. Thank god for Steam workshop! So much easier especially in games with deep support for it. ARK Survival Evolved for example. If you join a server that uses mods they automatically install from Workshop! What a time to be alive.

          Though I have to admit, I haven’t used EGS for a while, I bet their version of Steam Workshop is even better! Otherwise Tim would look like an absolute muppet with the constant criticisms of other platforms.

        • Gamma@beehaw.org
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          They definitely do a lot to earn that 30%, there’s a ton of dev tools for games. Workshop, leaderboards, multiplayer, etc

      • KubeRoot@discuss.tchncs.de
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        2 days ago

        Yup, and this kind of stuff is why I support the lawsuits against Valve - in the sense that I do want oversight and fair judgement on the issues being raised, especially since one included an email from a Valve employee saying a developer isn’t allowed to sell their game cheaper than on steam.

        I imagine if Valve isn’t doing anything wrong, it’ll just waste some time - but it could also do good for game developers and players, by reducing the cut, but also potentially by opening up Steam’s tools for networking, input, workshop to not be locked into their platform (since that can definitely keep devs on steam in cases where they might want to diversify)

        • Adeptus_Obsoletus@piefed.social
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          1 day ago

          People seem to forget that without courts of law, the steam refund policy wouldn’t exist. Valve fought tooth and nail to be exempt from that.

        • Gamma@beehaw.org
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          Offering servers as a service would be great, so many PC only games that rely on steam’s multiplayer would be easier to port!

    • HailSeitan@lemmy.world
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      Sounds like a long winded way to say you don’t understand network effects or monopolies

        • HailSeitan@lemmy.world
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          I’m sorry you can’t understand the difference between a principled anti-monopolist like Lina Khan and a Tim Epic simp

        • HailSeitan@lemmy.world
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          How does it feel not grasping what it means to be an antimonopolist? I imagine it’s kind of expensive.

            • HailSeitan@lemmy.world
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              Who is defending Epic? You seem to be conflating legitimate criticism of Valve (which everyone should do) with defending the douchebag Tim Sweeney (which no one should do). But it’s a false choice to think you have to support one team or the other; both companies can be bad, and criticism of app store fees (whether Apple’s or Valve’s) has nothing to do with supporting Epic, that’s just a false equivalence.

              • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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                17 hours ago

                You literally are spouting out the same nonesense Sweeny does multiple places in this post. To say you’re not defending him or his platform is a blatant lie anyone with eyeballs reading this thread can see.

                Good day, sir or madam.

                • HailSeitan@lemmy.world
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                  17 hours ago

                  Let’s say Donald Trump says corporate landlords shouldn’t be able to own houses. If someone else makes the same argument, that doesn’t make them a Trump supporter. You get that, right?

  • Luci@lemmy.ca
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    3 days ago

    If you don’t like it, you don’t have to use it. You got your own store, Timmy.

    • FreeBooteR69@lemmy.ca
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      It isn’t fair that their store is vastly superior to mine and don’t pay developers to use it exclusively like we do! - little timmy wah wah boo hoo

      • AdolfSchmitler@lemmy.world
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        Name 2 anti-competitive actions steam has done.

        Simply having a better product than your competiton does not make you anti-competitive.

        • FishFace@piefed.social
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          Using your dominance in one market to gain advantage in another market is anti-competitive. I don’t think it’s cut-and-dry but I think there’s a good argument that they’re using their dominance in games distribution to gain an advantage in microtransaction handling.

          I think Google (and Apple) using their app-delivery dominance to force app-makers to pay them a fee for in-app purchases is definitely bullshit. Consumers’ options are more limited there, but that just means the market dominance is greater: the same argument applies in the case of Steam and the question is just how dominant something has to be for this to be a problem.

          • doublah@sopuli.xyz
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            I’d argue selling games and selling content in those games is the same market though.

            And the problem with Google/Apple wasn’t “dominance”, but more “absolute control”, Apple blocked third party stores completely on their hardware, and Google had secret deals with phone manufacturers where they had to include all the Google apps and couldn’t include alternate app stores, and made using third party stores difficult. As long as Valve aren’t blocking third party stores on their OS and not being pre-shipped on the OS of most of Steam’s customers, there’s probably not much of a case.

      • Luci@lemmy.ca
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        Maybe Timmy could try making a store people wanna use instead of whatever epic is

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    This is about micro-transactions specifically. Tim Fortnite is arguing that games sold on Steam should be able to offer in-game purchases with payment options outside of Steam.

    It’s very similar to Epic Games v. Apple, where Apple had required in-app purchases for iOS apps, notably Fortnite, to be handled through their app-store so they get a cut.

    One big difference that I see here: On PC, a developer isn’t required to use Steam to distribute software. Players often prefer Steam because Valve has made Steam a great option and has lots of good-will with players. Still, Steam does dominate a massive portion of the PC market.

    And a 30% cut is high. Especially for smaller games with less financial resources. As a developer, that’s a trade-off you’d have to choose. I think it’d be best to offer the game on multiple platforms.

    For Steam-bought games, I think having an option to pay off-platform would be fair, but I think the option needs to remain available through Steam too. For many games, I don’t want to give my payment details to yet another developer, company or third-party.

    • lofuw@sh.itjust.works
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      And a 30% cut is high.

      Is it? It’s my understanding that it’s comparable to what brick and mortar stores would charge to have a game on their shelves.

      Also, anyone who thinks EGS will keep developer fees low if they had a higher marketshare is incredibly naive.

    • ryathal@sh.itjust.works
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      By what definition is the 30% cut high? It’s the same percentage for Apple, Google, and Steam. Brick and mortar is generally around 50%. Amazon is a large range, but 30% is roughly average or even low. eBay charges less, but doesn’t do anything other than facilitate the transaction. Epic charges less to small developers, but that’s also mostly marketing.

      • alessandro@lemmy.caOP
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        It’s not about the “cut” you’re thinking; it refer to in-app purchases.

        Once you bought a game, Valve keep demand a 30% cuts on anything you sell once the customer launch your executable (.exe, binary file/game engine).

        hypothetical scenario to help visualize (it won’t go like that most of the time, but useful to understand the concept):

        • customer Install and Launch Steam
        • customer buy (Valve earn 30% cutshare) and install game on Steam
        • customer uninstall Steam, keep installed game
        • customer launch game (if is made in a way don’t need Steam dependencies).
        • Anything sold while game engine is running must give 30%,of further earning, to Valve.
        • lofuw@sh.itjust.works
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          If a developer doesn’t like those terms, can’t they just remove their game from Steam or never release it there to begin with?

          If a user doesn’t like those terms, they don’t have to buy the game.

          Developers and users are voting with their wallets every day and the votes say Steam is worth the cost.

    • bless@lemmy.ml
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      Hmm, so is Tim Fortnite willing to let me purchase DLC from a third party store to go with that free game that I got on Epic?

    • woelkchen@lemmy.world
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      Still, Steam does dominate a massive portion of the PC market.

      Steam revenue in 2023: USD 8.5 bn.

      Overall PC gaming revenue that year: 45 bn.

      Steam is big but the biggest cash cows are Fortnite, Roblox, and Minecraft. Neither is on Steam.

      Also, Microsoft uses their Windows monopoly to ship the Xbox Games store to almost every PC user.

      If Steam had a dominating market position, the EU would have classified it as a gate keeper under the Digital Markets Act.

          • Ohmmy@lemmy.dbzer0.com
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            I think we’d be foolish to not. From what I can find Blizzard gets over 25 million monthly users really consistently and that’s not including the rest of the store. Toss in Minecraft and Microsoft Store and I honestly would be shocked if Microsoft doesn’t hold more monthly users than Epic Game Store.

            If Steam was as monopolistic as it is claimed by Sweeny, having exclusivity away from Steam would be a death sentence for a game.

    • sickday@fedia.io
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      3 days ago

      Tim Fortnite is arguing that games sold on Steam should be able to offer in-game purchases with payment options outside of Steam.

      But they already can and already do. For example If I wanted to buy ARX for Elite Dangerous, you have to go through Frontier’s website to purchase it. Same for Daybreak cash for Planetside 2. And isn’t Maplestoy also on Steam? You most certainly have to kiss the Nexxon ring before purchasing NX.

      • RisingSwell@lemmy.dbzer0.com
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        War thunder I can pay either through steam (I prefer that personally) or you can just buy the stuff from their site and ignore the steam part entirely.

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          For the life of me I could not find this while I was playing. It always redirects me to a browser with the Frontier store when I try to buy ARX in game. Thanks for this lol I like using my steam wallet funds for this sort of thing over actual cards.

          • who@feddit.org
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            I think one problem is that although ARX packs are pictured on the game’s Steam page, “ARX” doesn’t appear in the text, so you can’t control+f for it.

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    That’s a funny way of asking people to uninstall Epic’s game launcher & boycott their games.

    • Shirasho@lemmings.world
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      3 days ago

      Joke’s on you. EGS doesn’t support gaming on Linux and the Linux version of UnrealEngine is royally FUBAR so there is no reason to download it.

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        I’ve now lost multiple entire weekends to trying to figure out how to just download assets from FAB, on linux.

        Finally, they just made a direct option on the website to just download files, you know, like a normal download.

        Prior to that, you basically had to install or compile and install UE5, to be able to download some asset.

        … This doesn’t work well, because as you say, UE 5 is horrifically borked and improperly documented on linux, they can’t even figure out how to list all the dependencies you actually need, and thats on the linux versions they claim to support.

    • woelkchen@lemmy.world
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      3 days ago

      You don’t need to even have the launcher installed to claim the free EGS games. I usually claim them to support the developers.

    • deadcream@sopuli.xyz
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      3 days ago

      Yeah being against Valve is just evil. I love giving money to Gaben. It gives me the sense of pride and accomplishment. I would never hurt him.