Professional developer and amateur gardener located near Atlanta, GA in the USA.

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Joined 1 year ago
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Cake day: June 13th, 2023

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  • JackbyDev@programming.devtoLemmy Shitpost@lemmy.worldGeorge W. Bush
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    3 days ago

    He definitely didn’t say “Iraq too”. I’ve heard the clip and seen the video. He said something like “heh, Iraq…” And continues on. As much as people want to make this slip up into some full blown admission of guilt it’s simply not what happened. The most I’m willing to accept is that it was a Freudian slip.






  • I never got around to using WSL for dev stuff, sadly. I was stuck on Windows 7 until December 2019 and have had a Mac for work ever since. For personal stuff I just use the MSYS environment included in Git for windows (it has bash and a few other things). If I ever got a Windows laptop for work again I’d probably put the time in to learn WSL.



  • I think I beat all of the non optional content in Celeste in non-assisit mode, but a lot of the difficult optional content becomes much more tolerable with assist mode. Even just setting it to 90% speed is amazing. My reflexes aren’t great, and more importantly I don’t have as much time as I used to. I don’t want to spend hours trying to beat an optional challenge. They’re still challenging at 90% speed in assist mode, but they don’t take me hours to do.

    Dungeon of the Endless you should try Easy mode because it’s actually the normal mode lol. The easy mode is called Too Easy. Those are the only two difficulties (apart from a different world gen setting thingy).

    I think people get too caught up on what difficulty you should play. If you get frustrated, turn the difficulty down. Then, if you get bored, turn it back up.

    A game that gets a huge thumbs down from me is Resident Evil Village. I died a lot early on because I didn’t understand the game and hadn’t played a console fps in forever (and there was a graphical glitch making everything grayscale). The game asked me if I wanted to go to easy mode. I finally did. Once I got the hang of it I was ready to increase it back. NOPE! You can only go down to easy mode and then never change it ever. The reason this pisses me off is because are we so concerned with bragging about accomplishments in single player games that we remove useful features? Why? Who cares! I get the same anger towards and rogue like game that doesn’t have a save and quit feature because they’re worried about people save scumming. Oh boo hoo, maybe someone save scummed to beat the games, who cares? Sometimes shit comes up and I need to stop playing. I’d rather not have to throw away a whole run than worry about people saying they beat the game but save scummed their way to it.


  • BG3 had too much truly random BS I couldn’t account for to justify anything other than easy or normal. Stuff like companions switching to real time from turn based and walking into fights from a stealthy position or not avoiding traps that have been spotted. It’s a fun game but it’s seriously to janky for me to avoid on difficult challenges. If I fuck up, that’s on me, but when my planning is right and the game fucks me over by randomly making a companion walk towards me and lose stealth then why would I want to try to experience a good challenge? It’s just not worth it.


  • JackbyDev@programming.devtoMemes@lemmy.mlDMCAtendo
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    6 days ago

    There’s a reasonable version of IP laws we could have. Imagine if copyright lasted five years. Thats plenty of time to try and turn a profit. Would a fan made sequel to 2019’s Pokémon: Detective Pikachu really detract money from the creators of the original at this point? If there was a fan made sequel today and also an “official” sequel, would the fan sequel stop people from seeing the official one? No. It just gives people more freedom to actually vote with their dollar on the better made one. The laws we have today around IP are just corporations being greedy and paranoid that they wouldn’t actually be able to compete with “unofficial” sequels and reboots. It’s cowardice.