cross-posted from: https://lemmy.world/post/13809164

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!

    • Signtist@bookwyr.me
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      4 months ago

      Updates, too. Games had to actually be in their final state before they could be sold.

        • Doc_Crankenstein@slrpnk.net
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          4 months ago

          Yea, people wanna act like games of the past didn’t have game breaking glitches and, since no updates, were stuck with working around them.

          Missing No. anyone? PS2 Soul Calibur 3 glitch that wiped your entire Chronicles campaign (and sometimes even the ENTIRE PLAYER FILE) because of how the memory card wrote the data?

      • merc@sh.itjust.works
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        4 months ago

        There are pros and cons, obviously. Getting a game that was extremely well tested and nearly bug free on day 1 was great. But, not all games were that well tested, and many had gameplay-breaking bugs that you just had to live with because there was no way to update them.

  • early_riser@lemmy.world
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    4 months ago

    When I was little I had my parents read to me from the Mario 3 instruction manual before going to bed.

    Manuals were necessary because the games back then couldn’t fit a tutorial and, especially in the Atari days, the art didn’t always get across what was going on.

    I too had my nose in the manual on the ride home. My parents had a rule that we couldn’t bring portable game systems (Game Gear in my case) on “short” car rides, so I’d sometimes bring a manual to look at.

    I recommend Tunic if you’re nostalgic for game manuals

    Regarding the text of the OP, that sense of discovery is gone now. The internet has ruined it. All the secrets get posted online within the first week, and there’s a wiki up in short order spoiling it for future players.

  • Knossos@lemmy.world
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    4 months ago

    Ahhhh the little sleeves in the crystal cases that you would read excitedly on the way home.

  • Azzu@lemmy.dbzer0.com
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    4 months ago

    There’s no doubt that most new games are much better than most old games.

    I and everyone else has the possibility to play the old games whenever they want. Most run on your phone.

    Why don’t we do it? Marketing of course, but also, has anyone ever actually tried one of the old games that they haven’t played before? For example, I tried to play Ocarina of Time, and the controls as well as the graphics are terrible. So much shit is just plain annoying and clunky. Everyone decries it as “one of the best games”, but I can’t see how it is better than almost any modern action RPG.

    The main reason why everyone likes it and other old games is nostalgia, almost nothing else.

    Want full games without online play that are hard, you die, you try again? Play something like hollow knight/silksong. There’s so many easter eggs in so many games. You got more diversity in style of games now than ever.

    No doubt there are also much more shitty games now. If you have a problem with games today, you’re just bad at picking the right one for you.

    • Holyginz@lemmy.world
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      4 months ago

      These older games also pioneered a lot of things that are taken for granted in modern games. People decide to try these games and since a lot of mechanics and types of storytelling are the norm know, they don’t get the appeal.

    • Doom@lemmy.world
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      4 months ago

      That depends on the definition of “better.” Don’t mistake me, I LOVE modern games but there was something magical about needing months to beat one game. And while old games didn’t have online components they were definitely a community effort. Siblings, neighbors, friends from school, all coming over and collaborated with to beat each game. Together we discovered every secret place and learned every trick. If someone figured something out it became local game lore and everyone would try to replicate it. We used to all pile in a room to play Mario bros and work together to knock out every level in an afternoon (if you you know), then run it again with the worp whistle trick because we could. There were games we never beat. Simon’s Quest haunted us (I looked it up as an adult and beat it on nesticle - screw you garlic merchant). But that was part of it too, we didn’t have the safety net of a search engine to bail us out when we got stuck. Frustrating? Yes. But it forced us to slow down and think about the challenges in front of us. It wasn’t better or worse, just different then now. (Also please try to keep in mind part of the reason your controls might feel clunky is the game was designed for a different controller then you are using).

      That being said I will never miss that hinky as fuck Nintendo cartridge nonsense that required a ritual involving alcohol, prayer, and the breath of life to get it read a game cartridge. Fuck the NES - again if you know, you know.

    • I Cast Fist@programming.dev
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      4 months ago

      “Completely finished and polished”, except in the cases they weren’t, like the mountains of shovelware in every gen 🙃

      Never touched again was only true up to PS2 era and only for consoles, PC had update patches since the 90s

  • Grimy@lemmy.world
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    4 months ago

    Many years ago, you read an instruction book without knowing it was going to be your last.

    Treasure every moment.