alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 个月前Valve spent 2025 ripping apart Deadlock and putting it back together, and it delivered better live service than most live service gameswww.pcgamer.comexternal-linkmessage-square30linkfedilinkarrow-up1118arrow-down15
arrow-up1113arrow-down1external-linkValve spent 2025 ripping apart Deadlock and putting it back together, and it delivered better live service than most live service gameswww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 个月前message-square30linkfedilink
minus-squarewarm@kbin.earthlinkfedilinkarrow-up16arrow-down6·3 个月前I’d like to try it in first person. Third person fucking sucks for shooters.
minus-squareCoelacanth@feddit.nulinkfedilinkEnglisharrow-up17·3 个月前I thought so too at first, but I actually don’t think the movement aspect of Deadlock would feel as good in first person.
minus-squarewarm@kbin.earthlinkfedilinkarrow-up4arrow-down1·3 个月前It would, at least with the initial cast. I don’t know if they have added any movement creep kind of stuff since. Overwatch had hyper mobile characters and worked well, even with its low FOV (it really needed higher FOV).
minus-squarewarm@kbin.earthlinkfedilinkarrow-up1·3 个月前yah see: quake, team fortress, overwatch 3rd person is for selling skins.
I’d like to try it in first person. Third person fucking sucks for shooters.
I thought so too at first, but I actually don’t think the movement aspect of Deadlock would feel as good in first person.
It would, at least with the initial cast. I don’t know if they have added any movement creep kind of stuff since.
Overwatch had hyper mobile characters and worked well, even with its low FOV (it really needed higher FOV).
nah
see: Gunz: the duel
yah
see: quake, team fortress, overwatch
3rd person is for selling skins.