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Joined 8 months ago
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Cake day: March 3rd, 2024

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  • Yep. As more people buy GPUs that have the capabilities to use machine learning upscaling (the bandaid) then the more likely developers are to use it instead of spending time improving performance.

    I see it the most in Unreal Engine games, Unreal Engine allows devs to make a “realistic” style game fast, but performance is often left in the dirt. UE also has some of the worst anti-aliasing out of the box, so DLSS for example, is a good catch all to try and improve framerates and provide some AA, but instead you just get a lot of blur and poor graphical fidelity. The issues probably don’t exist at higher resolutions, like 4K (which is maybe what they develop with), but the majority of people still use 1080p.

    Oops sorry for the rant! I just got pissed off with it again recently in Satisfactory!


  • Pros, more fps on low end hardware.
    Cons, worse image, ghosting, blur, artifacting, lower overall performance because devs rely on upscaling.

    It’s existence is a crutch. Games should be made properly and not rely on ML upscaling for meaningful performance.

    Hardware is insanely powerful at the moment, the problem is time isnt spent making the most out of it anymore, which then increases demand for more powerful hardware (that we dont need). The sales loop for Nvidia, except now they want to sell you ML optimised cards, which cost more.





  • Oh right yeah, extra confusing in the way I worded that too.

    A guy called Josh commissioned the original art, I don’t know if he was a Bungie employee or not. I was just interested in peoples view of this dynamic. An artist takes money to draw/copy copyright material and then is immediately upset when someone is taking money for their work too. I know it’s not apples to apples, one being a corporation and one being an individual. I was just unsure on where the line is drawn on this kind of stuff as I don’t spend much time in the art communities.