It is though. You're comparing apples to oranges - you can't compare an FPS to a top down strategy. Even Cities 1 never had a great framerate, even 8 years later on modern hardware it still chugs, and it doesn't have nearly the fidelity that Cities 2 has. The only reason the GPU is the bottleneck is because of the fidelity. If you turn down the graphics settings to Cities 1 level, guess what, the CPU becomes the bottleneck again.
For another example, Age of Empires 4 locks the zoom level because they couldn't handle showing too much on screen. You just can't demand the same rates as an FPS. Completely different parameters. You're expecting an M1 abrams tank to have the agility of a honda accord and the speed of a masarati, when you really needed something something that could seat 20 people.
You brought fidelity and Counter Strike up. Cities Skylines 2 is not exactly an 'impressive' game to look at, a more stylised approach is better for this type of game, it doesn't need to look real and you spend hardly any time zoomed in anyway to notice fine details. Just looking at graphics the game performs horrendously for what it looks like. I don't think Cities Skylines was a bad looking game and I don't think Cities Skylines 2 trading off more performance for not a big leap in 'fidelity' is worth it. I think Cities Skylines looks better and more refined myself honestly, the art style fit it really well.
I can demand whatever performance I want? From FPS I expect higher than 120 even, it's just what is better for that game. For builders 120 as a baseline minimum is not a big ask and I would still expect it drop into the 90s and 60s once you build your city/whatever out. If you are fine stuck at 60fps or lower with all your games then congratulations, but I expect more from games these days that aren't exactly pushing the bar in other areas. I don't think graphics make a game, but games have been at a point where they don't need to look any better for years now, so performance should be the focus.
It is though. You're comparing apples to oranges - you can't compare an FPS to a top down strategy. Even Cities 1 never had a great framerate, even 8 years later on modern hardware it still chugs, and it doesn't have nearly the fidelity that Cities 2 has. The only reason the GPU is the bottleneck is because of the fidelity. If you turn down the graphics settings to Cities 1 level, guess what, the CPU becomes the bottleneck again.
For another example, Age of Empires 4 locks the zoom level because they couldn't handle showing too much on screen. You just can't demand the same rates as an FPS. Completely different parameters. You're expecting an M1 abrams tank to have the agility of a honda accord and the speed of a masarati, when you really needed something something that could seat 20 people.
You brought fidelity and Counter Strike up. Cities Skylines 2 is not exactly an 'impressive' game to look at, a more stylised approach is better for this type of game, it doesn't need to look real and you spend hardly any time zoomed in anyway to notice fine details. Just looking at graphics the game performs horrendously for what it looks like. I don't think Cities Skylines was a bad looking game and I don't think Cities Skylines 2 trading off more performance for not a big leap in 'fidelity' is worth it. I think Cities Skylines looks better and more refined myself honestly, the art style fit it really well.
I can demand whatever performance I want? From FPS I expect higher than 120 even, it's just what is better for that game. For builders 120 as a baseline minimum is not a big ask and I would still expect it drop into the 90s and 60s once you build your city/whatever out. If you are fine stuck at 60fps or lower with all your games then congratulations, but I expect more from games these days that aren't exactly pushing the bar in other areas. I don't think graphics make a game, but games have been at a point where they don't need to look any better for years now, so performance should be the focus.