• Naz@sh.itjust.works
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      1 year ago

      It was Chaos War (SC) -> Hero Arena (WC3) -> Attack on the Light v0.1a (WC3) -> Defense of the Ancients v1.3 (WC3).

      Source: I made Chaos War (SC1 Map).

      A multi-billion dollar industry hinges on the fact that an eight year old figured out how to make a map trigger which spawned units with an attack-move command in a custom editor in an RTS.

      P.S: (I've seen exactly $0 of DOTA "money". It was free and clear, for any and all, a source of happiness with no entry fee except Use Map Settings.)

    • slampisko@lemmy.world
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      1 year ago

      Yes, it's consistent with what the genre was called before it was shortened to MOBA. "Aeon of Strife Styled Fortress Assault Game Going On Two Sides". A.k.a. ASSremovedS

    • Astroturfed@lemmy.world
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      1 year ago

      I would say that was a strong influence but there were a lot of custom games with some of the elements of DOTA before it. I think DOTA defined the entire genre and how all the elements work first. Brood War just didn't even have the options to make a real MOBA.