Sooooooooo, the last time I checked this storage crate, it was filled to the brim with Solid Biofuel. Hmm.

Alright, a little protein farming and it’s filling back up. Hopefully, that holds out until the new power plant is done.

I was worried for a while about what the hell I was gonna do to top this one off, and I eventually just started building a sloped roof to see where it went. I thought I was nuts when I tried to use the 90 degree corner pieces on 120 degree corners, but holy hell. Once I figured out how to center them properly on the seam, this is one of my favorite build concepts ever.

Back inside, I setup a battery bank capable of bootstrapping the facility, if there’s ever a catastrophic power failure, and a little system of control switches for isolating parts of the facility from each other, and the outside world.

Encountered a rather weird bug, while doing so. I’m trying to place a Painted Beam here, on the ceiling, and about halfway across the ceiling, it started registering the beam as clipping into the elevator shaft.

Also really wanted to try this concept for labeling power lines, throughout the facility.

Also made a point of adding a way to get between floors when the elevators are offline.

So, with the whole facility pretty much done now, the next thing I need to work out is large-scale transport.

I want something kinda similar to the beltway/tubeway I used in the prior playthrough, but I definitely don’t want to just repeat it. And there’s a few things I want to do differently.

  • I want to incorporate the new Hypertube Junctions, this time.
  • I want to be able to support train lines.
  • I want it to continue the pattern of colored labeling for power lines, like I did in the power plant, for when I need to run other power lines within the trunk, separate from the main grid.
  • I want to get away from just using nothing but the Steel Frame architecture. I still really like the concept of belts that rest on the thin frame pieces, instead of needing support pillars, but they’re a PAIN to build.

After some experimentation, I came up with the following…

Firstly, I think it looks really nice.

Second, it should still support me making a taller version in future, to make room for stacking multiple levels of belts. But I’m hoping I do a lot more logistics work with trains, instead.

Thirdly, It’s got room for a train rail on top, but looks fine without it, so I can use it for belt lines, train lines, tube lines, and any combination thereof.

Fourthly, I can make a version in the future that’s double-width, for running full-duplex train rails along the heavy-traffic paths. For areas where space is limited, or there’s very little train traffic, or I don’t need trains at all, I can just use this single-width version.

Marries up pretty well to the facility. Should be even more interesting marrying into a trainyard for future facilities.

Aaaaaaaand we reach a snag. When I had the idea to make a single-width version in some places, I forgot that the prototype I had for a Hypertube interchange basically took up the entire ceiling space of the double-width prototype. So, I’m gonna have to brainstorm this tomorrow.