This might seem stupid, but hear me out.
Fallout 3 on Epic is 39 GiB, the reason for that huge size is you’re forced to download all the language packs, same story for Tomb Raider and FFXIII.
As someone with a monthly data limit of 140 Gib, and who has to share it with a family, these - unnecessary - download sizes are unacceptable and make me want - and plan - to pirate the game -which even though I didn’t play for I still legally own*- and only having to download 7 GiB.
I would’ve complained about disk space but you can just remove the extra languages conveniently located in saperate folders**.
This also applies to single player games with privacy-invasive DRM and usability-hurting DRM***, and for people who hate the idea of DRM in general.
*Own as a service and a using license.
**Unless you are tight on disk space and cannot fully download the game before removing the files.
**DOOM 2016 didn’t work on Linux duo to the DRM being incompatible with proton.
On the other side of the spectrum: Older games that I own on CD-ROMs are much faster to pirate, download, and install than it would be to find the CD in the attic and then hunt for the USB CD Drive ;)
I don’t think there is any moral issue with pirating games that you have paid for. You paid the developers for their time. Now you want to use the product you paid for in a way that fits your needs.
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I pirate Switch games that I already own on Steam because double dipping is stupid.
The only argument for piracy being bad is that it is stealing because they lost a sale they would have otherwise gotten. You already bought the game. Therefore, there is no lost sale. There’s not a single moral argument against it now.
That being said, your ISP can’t tell the difference, so make sure you use a VPN (especially if torrenting)
And that argument is BS anyway, because there’s no such thing as “potential profit” even though companies say there is.
When I pirated the most games I had no money. If I didn’t pirate it, I’d go play on the street or whatever lol. Not going to buy what you literally can’t.
Same goes for denuvo and the “always online” for single player games crap. I’m not buying any games using those on principle.
I would say that’s not pirating from an ethical perspective. If it’s actually legal with current laws may be another story.
My viewpoint is I’ve paid for the right to play the game, where I get it from doesn’t matter.
You hit the nail on the head. We really need more ethics and less laws in our lives (or the laws must be more ethical).
Piracy is effectively legal in Canada, for downloading. ISPs can’t share your private details without a warrant from the courts, and the courts have rejected mass John Doe lawsuits to unmask users.
Plus, infringement for private use has a maximum penalty of $5000, but could easily be set by the first case creating court precedent at 3× the retail price of the pirated media (punitive damages are usually capped at 3× the value of the good, in Canada.)
That means that going to court would be incredibly expensive, could only target single individuals, and would likely set a precedent that they can only get $60 in damages for a $20 movie. Not going to happen.
So, piracy is effectively legal in Canada, for private use. Just don’t be stupid and profit from piracy.
Is it piracy to do that? I’d argue no.
Is it illegal? Possibly, but it’s a grey area and it all depends on your country whether it breaks the law.
(I am not a lawyer so take this as an armchair opinion at most) In Canada, you are allowed to do “format conversion” of media for personal and archival use. So even if on the label it says “Copying this tape is a crime”, making a copy to replace an older tape nearing the end of its life (implying you don’t intend to use it), converting it to CD or digital file format is allowed in order to play the media in respective devices built for the formats. So it’s arguable that conversions/changes to be compatible with Linux or a low-disk space computer could fall under this, for a game which you have a license/genuine copy.
The caveat is that in Canada breaking or circumventing “digital locks” is strictly against the law. The overall definition of what constitutes a digital lock is (to me) very broad and vague. So DRM-removal would arguably fall under digital lock circumvention, but other cases would be less clear.
Legislation is in the House of Commons right now (Bill C-244) to better define in what cases circumvention of locks would be permitted for fair and reasonable use of a product.
If I’m not mistaken with digital download games you are paying to lease them rather than buying them outright. So technically you don’t own the game, you are just borrowing it. This would make pirating the same game you bought more of an illegal act.
(Again I’m not an expert) With the Steam Subscriber Agreement it’s effectively a purchase of a perpetual/indefinite license to non-commercial use of a game. But purchasing a DVD is, arguably, the same thing, you are given indefinite license to view the video non-commercially in a home setting. What difference does it make between a game on your hard drive and a movie on a disc?
By my moral standard, games with Steamworks bypassed by something like Goldberg is functionally equivalent to DVD decryption. It’s my opinion that the continued access to social and internet connected features like Friends list, Workshop, Matchmaking, Redownloading games, Cloud Save Backups is contingent on accepting and adhering to your agreement with Valve and/or the server hosting the matchmacking service. That’s why I’m very much against always online type of DRMs for single player games.
Imagine having a pool in your backyard, but the pool installers have to permit and supervise you while you use it. For a public pool it would make sense to be supervised for everyone’s safety to ensure no one’s messing around, but for your own pool it doesn’t.
I got a ton of games on CD from years past; but I got no disc drive on my computer anymore, so I just pirate them instead of buying them again on Steam or GOG unless they have something new to make it worth buying (like an engine port or new features or whatever).
If you have the codes with the cd you might be able to claim it on Steam. Doesn’t always work but I’m told it works for some games.