Not surprisingly, North Korea’s Red Star OS has a closed source fork of KDE.
Is it Hell Let Loose? I started playing it since they support Linux now, very well done Battlefield-like game. I haven’t played much BF since 1942.
If you’re not just being facetious, https://areweanticheatyet.com/ is a good source.
According to them ~58% of anti-cheat games work. There’s been a large uptick of anti-cheat support since the Steam Deck.
According to ProtonDB, 86% of the top 1000 games on Steam function (Silver+ rating). It’s a pretty safe bet that the most of the missing 14% is probably due to anti-cheat.
Throwing UTC everywhere doesn’t solve comparisons around leap seconds. I’m sure they’re other issues with this method, but this is kinda the point of “just use a library”. Then it’s someone else’s problem.
What? This is one of the most ridiculous things I’ve read in awhile and people are up voting this misinformation. No rover that’s on Mars is using a rpi. Here are the actual specs: https://mars.nasa.gov/mars2020/spacecraft/rover/brains/
I googled around to see where you could have gotten this information from. You might be thinking of this educational rover: https://github.com/nasa-jpl/open-source-rover/blob/master/README.md
I agree with the other posters, your hardware is going to hold you back. But you could try switching to a lighter desktop environment like LXDE instead of GNOME. This user found a small increase in performance: https://www.reddit.com/r/linux_gaming/comments/dg87jp/does_the_desktop_environment_matter_for_gaming/
But they had somewhat beefy hardware. If you’re truly at the limit of your specs, 100% CPU/RAM usage, your performance increase could be even more.
It’s confirmed steam deck compatible at launch, so it’ll work fine.
That’s a very good point, but a little misleading. A better number would be to add up all the top tier cards from every generation, not just the past 2. Just because they’re old doesn’t mean they still aren’t relatively inefficient for their generation.
If we kept the generations exactly the same, but got rid of the top 1 or 2 cards. The technological advancement would be happening just as fast. Because really, the top tier cards are about silicon lottery and putting as much power in while keeping stable clocks. They aren’t different from an architecture perspective within the same generation. It’s about being able to sell the best silicon and more VRAM at a premium.
But as you said, it’s still a drop in the bucket compared to the overall market.
I understand the sentiment, but it seems like you’re drawing arbitrary lines in the sand for what is the “correct” amount of power for gaming. Why waste 50 watts of GPU (or more like 150 total system watts) on a game that something like a SteamDeck will draw 15watts to do almost identically. 10 times less power for definitely not 10 times less fidelity. We could all the way back to the original Gameboy for 0.7 watts, the fidelity drops but so does the power. What is the “correct” wattage?
I agree that the top end gpus are shit at efficiency and we should could cut back. But I don’t agree that fidelity and realism should stop advancing. Some type of efficiency requirement would be nice, but every year games should get more advanced and every year gpus should get better (and hopefully stay efficient).
If you like RPGs in general, I think it’s worth playing. No need be a fan of DnD.
Exactly. I should have expanded further, but I was including Forgotten Realms as part of the D&D brand.
It’s a great game, but so was Divinity: Original Sin 2. The main difference, besides the rules swap, is the cutscenes and dialogue animations.
I think BG3 is riding on the D&D brand and marketing campaign. In my mind there isn’t a massive difference between BG3 and D:OS2 (or other titles they’ve done) from a pure gameplay perspective.
Regardless, I’m for it. Hopefully we’ll see more innovative and high budget CRPGs.
I played the enhanced editions on Steam which have a native Linux build. No issues.
Dang, I’ve only had one crash.
Yes which is why I chose Vulkan over DX11. But depending on the Vulkan implementation for a specific game, sometimes converting DX to Vulkan might function better.
That’s weird, I do get the black boxes as well, but a much smaller portion of my screen. What resolution are you running? I’m at 4K.
I’ve been using Vulkan in Linux with an AMD card. Seems mostly fine except the occasional black boxes during cut scenes (about 15% of the edge of the screen). I haven’t tried DX11 yet.
How are they a gatekeeper? Near monopoly sure. But they don’t force companies to only publish on Steam. They don’t have restrictive rules. I’m not sure what gate they are keeping.