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Joined 4 years ago
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Cake day: November 30th, 2020

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  • Getting Over It with Bennett Foddy

    Now, it’s kind of the point. But I don’t know if it was my mouse or what but I found the controls to be too poorly implemented with how difficult of a game it already is. Sometimes, the hammer would basically glitch out or would apply way more pressure relative to my movements and fling me back down to the button. It served as an element of frustration that I think goes against the design goals. I’ve seen speed runs that make me think it could have been my hardware, but I’ll never know. Actually, remembering, I think I switched to a different mouse eventually that was better but still not great.

    I also just didn’t really ever buy into the premise. I know it’s an ode to B games, but the piling of random assets is not what I would consider good design even if they serve the purpose of what the game is going for. There are plenty of difficult video games that are about perseverance but still put in the effort in level design, mechanics, controls, etc.

    Tbh, I found it an interesting enough experiment with failed execution. I don’t understand people who hold it up as one of the better “art” games in the medium.



  • “You talk clean and bomb hospitals So I speak with the foulest mouth possible”

    • RTJ

    And I think we’re aware things won’t happen quickly, but that doesn’t mean we have to be uncritical of capitalist politicians who are also actively hostile to leftism.

    Also every inherently flawed, means tested, half measure liberal policy that gets confused for leftism (like Obamacare, which was based on Heritage Foundation ideas) just makes it harder to get support on the left.