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Joined 1 year ago
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Cake day: September 1st, 2023

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  • So you’re right that this is a bit arbitrary because the line between the standard lib and the language is blurry, but someone writing Rust is going to expect Vec to work, it doesn’t even require an extra “use” to get it.

    Perhaps a better core example would be operator overloading (or really any place using traits). When looking at “a + b” in Rust you have to be aware that, depending on the types involved, that could mean anything.

    Anyway, I love Rust, it just doesn’t have the 1:1 relationship with the assembly output that C basically still has.



  • themoken@startrek.websitetoProgrammer Humor@programming.devLanguages
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    3 months ago

    Rust can create native binaries but I wouldn’t call it close to the metal like C. It’s certainly possible to bootstrap from assembly to Rust but, unlike C, every operation doesn’t have a direct analog to an assembly operation. For example Rust needs to be able to dynamically allocate memory for all of its syntax to be intact.



  • TIOBE is weighted toward languages that have existed for a long time by virtue of counting lines written / skilled engineers etc. but the speed at which Rust is climbing that list is a better indicator. Also, a lot of the languages above it wouldn’t be appropriate for anything like a DE.

    But you’re right, it’s hyped, I just think the hype is real.


  • This is a weird take. Rust is very popular and is the current heir apparent to C for systems level stuff. It’s a great choice to start a new DE/toolkit.

    As for the rest, you’re right the end user doesn’t care about the language their graphical app is in, but the developers fielding their bug reports and making fixes/features sure do.



  • Sims 3 was my favorite for the open world and freelance jobs too. Was nice to be able to secure an income without disappearing off the map for 8 hours a day. Was surprised 4 didn’t follow through on that as much but I only played it a little.

    My wife plays Sims with cheats all the time and I get that it becomes a fancy interactive dollhouse in that case, but to me the game is all about that progression from bachelor in a one room box to old family man in a mansion.


  • John Carmack, author of the Doom engine, is a long time Linux user and for a while the policy was to open source the idTech engines once they had moved on.

    However, Doom was hugely popular on its own before this, and was actually more pivotal for making Windows a gaming platform (over DOS).

    The reason it runs everywhere is a combination of it’s huge popularity, it’s (now) open source and it’s generally low system requirements.



  • One thing I’d like to suggest is get most of their forward facing apps as Flatpak and let them install software that way instead of using the system package manager (even if it has a GUI). This jibes with others suggesting an immutable base system.

    Obviously this may be more of a concern for older kids, but my kid started with Linux and it did fine… Right up until Discord started breaking because it was too old and they didn’t want to tangle with the terminal. Same thing when Minecraft started updating Java versions. Discord and Prismlauncher from Flatpak (along with Proton and Steam now) would have kept them happier with Linux.

    As for internet, routers come with parental controls these days too, which have the added advantage of being able to cover phones (at least while not on mobile data). Setting the Internet to be unavailable for certain devices after a certain time on school nights may be a more straightforward route than DE tools.