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Joined 1 year ago
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Cake day: July 21st, 2023

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  • i mean… it’s a big game. an hour is definitely not enough time to get the feel of a game like that.

    hell I’ve never played it and have no strong feelings for or against it, but saying you quit after an hour is not much more than saying you never tried it at all.

    like maybe it would be enough time to figure out it wasn’t for you if you don’t like shooters or complicated games in general, but to say it like you did. like you can’t understand how anyone could enjoy it is a bit… it makes you come of badly.



  • oh it’s very true! generally when a bullet enters the body the damage it does spreads out like a cone from entrance to exit as more displaced material is accelerated and the shockwave travels outward. that’s why the exit wound is generally many times larger than the entrance wound. a large enough round at a high enough velocity will start taking chunks out of people. that’s why many were concerned the m16 wouldn’t have enough stopping power when it was first being brought to the battlefield, it used a smaller round than the ak-47. it’s not about the size of the bullet, it’s about the amount of energy it can impart into the target. a heavier, wider round will create a much larger wound channel. the difference in damage done is much greater than the difference in the size of the bullet.

    there are also a variety of specific types of bullets that can affect the wound created and the damage done internally. for example, in smaller, slower rounds that might struggle to create this expanding wound channel effect, they might use hollow point bullets. bullets that are made to expand and/or break apart after impact. creating a larger wound and transferring the energy of the round into the target’s organs better.

    generally, you can expect that anyone using guns designed to kill humans to be able to damage an area at least 4 times the size of the bullet with every shot. often more, sometimes less. so when you think about getting shot and whether it will hit your internal organs imagine the bullets are more like softballs. because that’s the size of the exit wound they’ll create. that is why i say it’s generally unlikely that you won’t fall when shot with intent to kill. i do specifically man using a weapon of war, not a .22 backpack rifle. honestly, people get shot with small caliber handguns often enough. they probably usually don’t need to fall over. might feel like it though. i know i tend to sit down when I’m hurt badly enough.

    uhh… I’m not a gun nut btw. i generally support sensible gun control and would even like to see something like Australia’s method thought about for here (America). I’m just autistic and blame mythbusters for sending me down that rabbit hole when i was younger.



  • hmmm, like they don’t do a Hollywood fall, but they do often just drop. sack of potatoes style. there’s a lot of stuff in you that could make you stop standing if it got shot. it’s not guaranteed, but depending on caliber, it can be quite likely that they will fall. just straight down or in the direction of their existing momentum usually.



  • that’s a weird thing to say about a game that came out without diplomacy or diplomatic victories. but ign has a long history of overating games from waelthy companies.

    edit: but also, the way that ign feels the need to praise it for being fully featured at launch when it was still missing a base mechanic really helps my point. they always do this. this may actually be the least bad one they’ve ever done. that’s just a low bar. like the 4th least bad release.

    idk man… i guess In today’s market this behavior has become less bad by comparison to everyone else, but I’m not going to ignore the rising temperature of the water in this pot. the whole industry is getting worse. I’m not going to give this company ground to legitimize their greed because the rest of the industry shot past them in shittyness. this was one of the first series to explicitly be scummy with dlc. they helped create the modern landscape of battle passes and gacha bullshit. they were once some of the worst out there…







  • that’s the thing though, these aren’t bullet hell either. i agree that the “survivors” branding is confusing, but i don’t think bullet hell is accurate either.

    there’s enough of these games now, they need a proper genre title. i legit have a hard time getting people on the same page when discussing these games (vampire survivors, magic survival, deep rock survivors, League of Legends swarm mode, etc…) it usually takes a good 5 minutes before they actually understand what kind of games I’m talking about unless they actively play them. I’ve just been calling them “vampire survivors like” even though i know it’s not the first, it’s the one most people are familiar with.

    i think the “survival” part of it is that the only and exclusive goal is to stay alive. The way you choose to build toward that goal is where the gameplay comes in. bullet hell is similar in that regard, but the main goal of bullet hell is to dodge shit to stay alive. the main goal of these is to figure out a build path that makes you kill everything. it’s more like a puzzle than a game of skill. once you get it right you shouldn’t be dodging. i know many people that like bullet hell, but and not these, and vice versa. I’m one of them, i like these games, but not bullet hell. similar on the surface, but the appeal is way different.


  • yeah, it’s likely for insurance or regulatory reasons.

    insurance will find any reason possible to deny your claim. even if that is a failure to remove the keys from the ignition after the car burst into flames.

    regulators shouldn’t allow slack. with any company in a regulatory situation they will to exactly as much as they’re allowed to get away with. give them an inch, they take a Mile. letting hazard tags slide based on judgement creates space for corruption and abuse. following procedures to the letter with strict documentation can help curtail that.



  • nah, my bet is that’s a machine that’s like visibly exploded to pieces. some manager walked by and reprimanded them for not tagging the broken gear. writer of tag argued back that “it’s obviously fucked, i mean look at it. have a think about it for a second”. manager said it doesn’t matter, protocol. tag writer writes sarcastic tag.


  • yeah, this is coolaide man apologist propaganda. weak as shit propaganda too. it’s his brother that has the addiction and runs around busting down walls for it. mr hotharm here is just trying to clean up after his sloppy ass sibling.

    like, i get it. we all want to believe in nomative determinism, but addiction can effect anyone. don’t let big sugar water normalize busting down walls and assaulting children’s parties for a hit.