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Joined 1 year ago
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Cake day: June 24th, 2023

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  • What this article suggests to me is that the big companies went wrong mainly in recruiting, probably by offering good salaries and work life balance to people used to impressing generic authority figures.

    The idea that non-game software doesn’t involve creativity or spit balling or iteration is ridiculous. But from what I’ve seen it does involve a lot more waiting for consensus and thinking too far down the road, which are political activities aimed at being right (as measured by vice presidents) rather than productive activities aimed at getting something done or making something cool (as measured by your own name in credits of a completed work offered to the public).

    I’m not sure why big company engineers don’t just start coding while their bosses are dithering about, but they don’t, and my pop psych guess is that they’ve selected for people who want to know what’s going to be on the exam. As long as the product is never really done and almost never seen or applauded outside the company, this kind of makes sense.

    As some big game studios seem to be moving to legacy products and rolling delivery to more and more captive audience, I wonder if the differences in culture will shrink. Maybe we will always depend on cash-strapped studios of slightly desperate iconoclasts for the big leaps.











  • It’s weird how divisive this topic is. I share with my parents, kids, and husband, and vice versa. It’s cute to pinch up the map and look, mom’s at yoga or whatever. It’s not like anyone’s sitting around all day staring at the map. I guess I’m lucky not to be haunted by control freaks past or present.