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Joined 1 year ago
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Cake day: August 7th, 2023

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  • So you’re a developer. Beautiful. That makes it easy then.

    Look, you mentioned Postgres. But why use it at all for anything? Because redoing all the features that separate product provides is a giant pain in the ass. Now, what if your needs didn’t quite work with trad-relational DBs? Too much data, reads a million times higher than writes, no need for real-time accuracy. Then you use a specialized db like BigTable.

    There are other services you plug into instead of reinvent. You stand up web servers with special features like redirect rules as configuration. You could write your own web service every time you start a new app, but that’s crazy. The need Apache or whatever is filling is a communications management piece.

    Ok. Now. You are building a service and you need to build a transaction system for trading of digital assets with fiat currency. You could write your own or you could use a specialized service. NFTs on crypto currency are that prebuilt service. I’m switching metaphors now, but it’s just like picking a Docker provider.


  • I get that you are insulted by my comment about crypto critics, but a few of your comments have shown that you lack the understanding of crypto to criticize it. Thus, you have validated my comment you found insulting.

    I listed a series of bullet points & you said Postgres can do that. Of course you can define those tables in any database. But the logic to perform operations on those tables for a transaction and accounting system must still be written. One of the main aspects of blockchains are exactly such an API.

    Second, you have shown that you don’t understand NFTs either. But thank you for at least admitting that you don’t understand what I meant by refs to blobs of data. So there is hope. Almost no crypto currency stores NFTs on-chain. Blockchains are designed to be super efficient since they are distributed transaction systems. When you buy an NFT, the actual data for compromising the NFT itself is stored somewhere else. The blockchain just has the token proving ownership.

    But the meta-problem is more important here. You are debating so confidently and asserting things so boldly, yet you don’t have the knowledge of the topic that a 2 hour tutorial would give you. That is the real problem. Why are people like this? Why do they read something that is essential an editorial and then go around vehemently repeating the points from that editorial?


  • You don’t need NFTs or block chain for any of that.

    • unique items with serial numbers
    • record of ownership for items
    • transaction history of who bought/ sold the item
    • currency to pay for items
    • account balances
    • all that tied to some external reference to a blob of data that represents the thing being traded

    Sure, you don’t need blockchain and NFTs to do all that but once you invented that system you’d have effectively reinvented blockchain and NFTSs.

    The meta-problem here is two fold:

    1. For reasons I don’t comprehend, a lot of folks have been fooled by central banking propaganda that “crypto bad; me no like crypto bros”. Alan Greenspan, or whoever is modern equivalent is, ain’t yer buddy. And neither is the PR firm his friend hired to program y’all’s brains via Reddit posts from hundreds of deep socket puppet accounts.
    2. Involved video gamers (as opposed to people who merely play video games) from my experience, more than a typical person, tend to angrily seek scapegoats for I’m-not-sure-what. Therefore, a successful profitable and enduring enterprise like Ubisoft is one of their favorite targets of ire. So like any angry mob, whatever Ubisoft is doing then they hate it.

  • NFTs don’t make sense for a ton of things, but item trading in video games is one of the few ideal use cases, and, implemented properly, it would benefit players.

    There could be items that are literally unique and not just labeled “unique” but everyone can get one. Some collector-type players love that stuff. Limited run items could actually be limited run even if the studio waited a couple years and brought it back because you could tell original-run item vs cash-grab item by creation date and so on.

    In the future, if standards are established, you could even move items from ESO to GW2, for example.

    One benefit to devs and their players who care about fairness is rolling back (or entirely preventing) a duplicating glitch. I know there is always at least one case of this in every MMORPG I’ve ever played. Devs have to scramble, lock databases, screw up the rollback or don’t even attempt it, and the non-cheaters are all pissed.



  • I’m not debating. It is not a matter of opinion. I’m doing you the courtesy of informing you how the entire rest of the world uses the term.

    If action A looks for thing X, and it finds thing X, then the test is positive. If action A fails to find thing X, then the test is negative.

    If action A claims to find thing X, but later confirmation determines that thing X is not really there, then this situation is called “false positive”.

    If action A claims fails to find thing X, but later confirmation determines that thing X is actually there, then this situation is called “false negative”.

    That thing X may subjectively be considered an unwanted outcome has **nothing ** to do with the terms used.







  • After all these years I still don’t know how to look at what I’ve coded and tell you a big O math formula for its efficiency.

    I don’t even know the words. Like is quadratic worse than polynomial? Or are those two words not legit?

    However, I have seen janky performance, used performance tools to examine the problem and then improved things.

    I would like to be able to glance at some code and truthfully and accurately and correctly say, “Oh that’s in factorial time,” but it’s just never come up in the blue-collar coding I do, and I can’t afford to spend time on stuff that isn’t necessary.