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Joined 1 year ago
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Cake day: June 4th, 2023

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  • I used to be at your extreme where I would have huge microfactories building e.g. screws and train them all over the place. I was also at your friend’s extreme at one point, doing only a single item on each floor, ending up building as high as the top of the space elevator.

    The last playthrough before 1.0 dropped (and the one before it), I have adopted more of a hybrid approach where the only micro factories I tend to build are aluminum, oil processing, and energy production… plastic/rubber, coal plants, fuel processing, turbo fuel, etc.

    Then I train it to the megafactory. I also haul in all raw resources except the ones mentioned. The hybrid approach I am liking is to smelt on floor 1, constructors on floor 2, assemblers on floor 3, etc. So I mix things on different floors. It makes it harder to manage, so I have to keep the megafactory smaller. Then I go build another megafactory somewhere else.



  • I’m a bit slow on the uptake there haha. I started with vi and moved over to nano at some point and never looked back. I can refactor code in production with the best of them. There’s still some tricks I’ve seen done in vi that amazes me that I haven’t tried to figure out in nano, but for the most part it’s fairly easy to use to do nearly anything in. Even supports color for supported files, YAML, etc.