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Cake day: September 28th, 2023

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  • PT stands on its own in the horror video game genre IMO. Too many games fail to convey one of the elements of horror well, typically overusing shock and disgust as it’s hard to achieve psychological terror when your art medium has the potential for funny things to happen (like physics objects in amnesia deciding to fling themselves all over the room when you let go because they bounced wrong). Really interrupts the flow of the scared juice. The other half of horror games give you enough tools to completely defuse the horror after an initial few encounters (death stranding) or straight up don’t try to scare you situationally, just acting as combat action games with horror themes (later resident evils).

    PT remakes for PC are in a good place finally, “P.T. emulation” being a bit closer than unreal PT to the source material as a project. How konami could possibly drop a project with star power like kojima+del toro is beyond me, especially considering reception to the demo was GREAT and it was slated to release while streamers playing horror games was still in vogue. Unbelievable fumbled bag lying there


  • It’s so hard to describe contact. It’s like a more exploratory Rune Factory with no farming sim element and swappable jobs like the final fantasy MMOs. I feel like the audience for the game wasn’t targeted well, as it fell in that era where “core gamers” stopped being a popular target audience (we hardly use the term at all these days).


  • Early in the lifetime of the DS, before the 3ds had even been mentioned, a ton of JRPGs released for the platform seemingly in a bid to become the next earthbound or chrono trigger. Most of them were very mediocre, but to this day Contact (published by atlus) and The World Ends With You (square enix) stand out as stellar titles to me. They represent opposite ends of the jrpg spectrum; contact is a grinding game with a very floaty story, whereas TWEWY has an intricate story and a penalty-free swappable easy difficulty setting to help new players cope with the (initially) awkward combat system. Both of them are stand-out in their own ways, with memorable settings and characters supporting the mechanical depth they offer.

    Both of them are games that take advantage of the DS’s unique features, not the microphone but the touchscreen. While Contact is pretty easy on the gimmicks, only requiring you to occasionally peel a sticker or something simple like that, TWEWY’s combat flow has you use buttons to control the top screen while simultaneously doing multiple touch screen gestures, making the game difficult to master on the actual DS and unbelievably hard on an emulator.

    TWEWY has since had a remaster and a sequel, but contact is seldom mentioned anywhere when I see the DS talked about. Worth a look!





  • homicidalrobot@lemm.eetoLemmy Shitpost@lemmy.worldWhy did he do this though
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    3 months ago

    MMS video file size has a default limit set by your provider. However, basically every phone has RCS available by default these days - which will be used in these cases automatically, within the same messages app - except when Apple refuses to allow it because of cross platform interaction.

    You stated that iMessage provided this benefit, and it doesn’t; it isolates this benefit from being used. “Depends on the app” is just false. It’s “depends on the hardware” - google messages even recently expanded RCS support to phones that didn’t support it for one reason or another it in April. These data limitations haven’t been saving people from issues for over a decade, you’re conveying outdated takes.



  • homicidalrobot@lemm.eetoLemmy Shitpost@lemmy.worldWhy did he do this though
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    3 months ago

    You have fallen for the actual lies. iMessage doesn’t have higher quality video or images, it trashes the quality of MMS for no reason. Have a green bubble friend send you the exact same image on imessage and email it to you/send it on discord/whatever. It destroys the quality. Any other messaging app or even the default messages app on most phones won’t degrade quality like this, even on cell data; it’s being artificially degraded to make you believe iMessage has something other messaging apps don’t. There is no magical picture beautifier in imessage.

    You quite literally have to turn off the “fuck up my videos and images” setting to even get decent video from other imessage users.





  • Some people like developing an artistic skill. This is that. Fuck up on the piano? Start that part over and get it right this time. Fuck up in elden ring? Start that part over and get it right this time. Both have acceptable amounts of variation that lead to success. Elden ring is in fact easier, because things can change that aren’t solely your skill level (stats/gear). There’s a lot of reasons the souls series and similar games are conducive to speedrunning, this loop of self-improvement is a major one.

    When I read comments like yours, they come across as saying “practicing anything is stupid and I do not see the benefit”. It’s easy: practicing anything is fun and you only get to see the benefit after you fail, then succeed. If there’s some mental disconnect you have where you can’t envision success for yourself, or you think succeeding won’t be fun, it certainly isn’t the fault of the game or the community.




  • You should look into the origin of the word meme. It’s not terribly old and you clearly don’t understand it. You’ve also gone and thrown away your benefit of the doubt by arguing semantics on what’s clearly meant to be a lighthearted and hyperbolic comparison. Propping up random ideas and putting them, as words, in someone else’s mouth is dumb as hell. Pretty sure there’s hundreds of places online where you can argue with other people who don’t know the difference between socratic and aristotelean logic.




  • It would have killed nintendo to add an ethernet port. As someone who bought the dongle, having a wired connection will NOT save you from nintendo online being the worst gaming networking service ever devised. No game benefits from it, least of all actual nintendo titles like splatoon or smash. It’s not even a problem of speed, it’s wholesale reliability issues, constant loss of connection errors. If an ethernet port was available included rather than needing to be a seperate purchase, more people would realize sooner just how truly awful the paid nintendo online service is.

    I’m just still mad that I could play phantasy star online for ten hours uninterrupted on my gamecube, but now there’s not a single nintendo title that has stable online. Pokémon might let you get a raid or two before needing to reconnect. Splatoon might get a match or three before needing to reconnect completely. Smash won’t stay stable for even one full match. It’s a complete tragedy.