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Joined 9 months ago
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Cake day: February 26th, 2024

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  • These pods are only used on rails with very low ridership. They would switch to a train if ridership increased.

    Look at it this way: you can have a train that has a capacity of 100 people, but it only runs once a day due to the low demand, and only 2 people want to ride it at that time of day…Or you can have 10 pods, which do not require as much railway maintenance, and they can carry the 10 people who actually want to use this railway, completely on demand.

    Yeah, a train is better if you want to move ten thousand people a day at peak hour. But this is a cheaper way to move ten people at different times across a day. And it’s a cheaper way of inducing the demand that would justify the more efficient kind of expansion.


  • Mass Effect is one of those sci-fi series with only one fictional technology, and a whole lot of development on that, and on the stories that enables them to tell. And that fictional technology is the mass effect. In Mass Effect there’s a fictional element called element 0, or eezo, that humans found out in space. Eezo can alter the mass of other objects when electrically stimulated. Eezo can give a spaceship negative mass and enable faster than light travel. It can reduce the mass of a bullet to almost zero as it’s fired from the chamber of a gun, and return it to normal going at an extreme speed. It enables artificial gravity. Humans who are exposed to eezo can gain telekinetic powers. There’s a community of aliens out there, and they also use eezo in their technology. There’s a ton of politics, philosophical commentary, and secrets out in the galactic community and its history.



  • exocrinous@startrek.websitetoProgrammer Humor@programming.devCallbacks
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    7 months ago

    The red circle is helpful for me because Stack Overflow’s UI is garbage. I always read the post, and then read the thing under the post, which is a bunch of nerds nitpicking over TLAs instead of an actual answer. Every time I open that site I forget that the answers are underneath the neckbeards, because it’s so unintuitive.


  • Narcisstic Personality Disorder is a lifelong disability with no cure. You can be a nice person with NPD. You can be a wise person with NPD. You can even be a healthy person with NPD, because disorders and illnesses are two different things. Having NPD is like having type 1 diabetes. You can live a normal life, but it’s still going to take constant attention to treat, and some stuff is always going to be just a bit harder for you. The myth that people with NPD are abusers is pseudoscientific bigotry. There are plenty of self aware people with NPD and there are plenty of non-abusers with NPD. People with NPD are most likely to be the victims of abuse compared to the abuser, but the kind of people who prey on the disabled to satisfy their own desire for cruelty don’t want you to believe that.






  • The “thousands of people” watching your “stream” are bots. They can respond to what’s going on in the video in real time because they’re bots. Actually I technically think this would be more efficient and therefore is probably designed so that it’s only one LLM pretending to be thousands of people, but I’ll call it bots because that’s easier to visualise. The bots know what’s going on in the “stream” because they can understand what the “streamer” is saying, which means the pickup artist can put on a convincing performance to trick the mark. If it was just a recording, it wouldn’t be able to respond to novel situations caused by the mark’s behaviour.

    I don’t actually know if this technology even works, but that would be the intent used to sell it to pickup artist bros.







  • I haven’t played Morrowind, but I hear that you can connect to an enemy with a hit, and then a die roll determines whether that actually happens. It seems to me that while such a feature would be good for making a character with their own unique strengths, it would be damaging to the immersion required to inhabit that character. Thus, immersion building features that make the character do what the player does, can easily be considered roleplaying features.