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Cake day: July 12th, 2023

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  • What part is overwhelming for you?

    It kind of just feels like compounding complexity. The projects themselves require a lot more steps and sometimes resources from around the map. Plus with all the increased throughput we get from upgraded miners and belts doing things at scale involves a LOT of machines. So the numbers kind of keep ballooning as we also need to handle a lot of different inputs.

    Then there are all the old inefficient factories which I should tear down/upgrade, but it’s just really daunting knowing just how much I’m gonna have to add to make it all efficient.

    Overprovision everything so I guarantee there’s enough everywhere.

    Honestly that’s what I started doing at some point. Just try to overestimate so hopefully I don’t need to do more math.




  • darthelmet@lemmy.worldtoADHD memes@lemmy.dbzer0.comInterviews
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    2 months ago

    This is too involved a topic for a thread like this, but the red scare propaganda we learned about the Soviet Union isn’t a complete picture of how things were there. From researching around, it seems like at least on the dietary front, their caloric/nutritional consumption was comparable to the US, although there’s some variation in the estimates of different researchers/institutions. Sure, they didn’t have Macdonalds or Pineapples and stuff like that. But not having shitty unhealthy fast food and a fruit that could only be as widely available as it was in the west through imperialism isn’t exactly what I’d call a poverty stricken hellscape.

    As far as recovering even now… there was a really important thing that happened between then and now that’s had an impact on these countries: privatization. Sell off public goods to private interests so they can profit off them at the expense of everyone else. And surprise, like we see everywhere else, private businesses don’t act in the public good and only occasionally, incidentally produce results that are good for everyone.

    Like I said though, it’s a really complicated topic that’s worth reading more on if you genuinely want to learn. They didn’t do everything right, but these communist societies managed to rise out of feudal or colonial systems to become modern industrial powers despite all the forces aligned against them.

    As for capitalism, even if it can produce great abundance,

    a) That isn’t actually benefiting the vast majority of people. It’s hard to overstate how cruel it is to have people going hungry in a country that can produce so much food it throws a lot of it out with only like ~2% of it’s population working on a farm.

    b) Like I mentioned earlier, a lot of that abundance isn’t merely from free trade and the ingenuity of industry. A LOT of it is built off the exploitation of other countries and the over-use of resources to the point of causing environmental damage.

    Whatever you think society should be like, it isn’t hard to make a less cruel, less environmentally destructive, and more inclusive system than capitalism.





  • I mean, to some extent yes. The hostile, uncaring world complemented by challenging gameplay that doesn’t hold your hand is an important part of the design. I just think they went too far in Elden Ring to the point where it stops being a challenge I can feel good about overcoming. But that’s not really what I meant as far as the flaws with the games.

    Setting aside difficulty, their games are filled with flaws, both minor and major. Some they’ve learned from over the years, some they haven’t, and some which they’ve gone backwards. I could get into a whole discussion about them, but it’s a testament to the rest of the design that I can acknowledge all of these and look past them to enjoy what was done right. Just a few off the top of my head:

    • The stats are obtuse and frequently either broken or useless. Resistance from DS 1, Poise from DS 3, armor in basically any game, etc. This makes engaging with the RPG elements feel kind of pointless and why in a lot of the games I played basically naked.

    • The stat requirements and the need for upgrade materials makes it so that most items you find will be useless to you. They alone don’t really contribute to the desire to explore. I do end up exploring around in these games, but it’s in spite of the rewards rather than because of them.

    • Demon Souls made you go back to a hub through a load screen to level. Dark Souls 1 fixed this. Then every game after that until Sekiro has gone back to forcing you to go through a load screen to level.

    • The games are really inconsistent with their use of bonfires and shortcuts. I think to this day Dark Souls 1 has the best level design of the series. The lack of fast travel for the first half really makes you engage with the levels and makes you appreciate the shortcuts you find and eventually the fast travel once you have it. Since then all of the games have gone bananas with the bonfires/sites/etc with fast travel right from the start. There were some absolutely absurd places in DS3 where there was another bonfire within sight of the first. Then you have areas with absolutely no bonfires and shortcuts all the way through, or none at all. In Elden Ring sometimes you get sites of grace or stakes of Marika right outside the boss door and sometimes there just isn’t one anywhere close.

    • Consumables feel pretty useless since they’re non-renewable. If you use them and still can’t kill the boss before they run out, you’re now just gonna have to beat the boss without them, so you might as well not have bothered. Elden Ring kind of helped this with crafting, but honestly I haven’t used it much because I just am trained not to think about consumables in these games at this point.

    • Some weapons/spells end up being completely useless. Some feel like they were designed for a different game. I don’t know how they imagined people would make use of them. And iirc bows and spells have been a joke until like DS3, and even then from what I’ve heard people say bows are still pretty crap.

    I think what’s interesting about these games is that they’re unpolished. That’s not to say I wouldn’t want these problems fixed with better design, but I think I prefer what we have to the usual AAA design where everything rough gets sanded down until the whole game is bland and appeals to nobody equally.


  • Yeah that’s basically how I felt. It was binary. The game was unfairly and frustratingly hard when I was trying to play fair and take the game on its terms. And then when I went to cheese everything it was so trivial that it felt empty. Sometimes I think about going back to the game to try to get the “real” experience, but then I remember the frustration and just can’t bring myself to do it.

    Although part of my reluctance to replay the game has less to do with boss difficulty and more to do with the repetitiveness of the open world. Without the sense of exploration and discovery you get on the first playthrough, the world becomes a checklist of places you need to go to grab stuff for your build with little desire to go replay the other content because so much of it is copy pasted filler. Even going through the DLC now, with it being smaller in scope than the full game, but still pretty huge, I’m already seeing a lot of repeat content.

    As much as I appreciate the attempt at putting a twist on the formula, I think the open world was a net negative for the game. The flaws in the reward systems of the previous games were exacerbated by the structure which led you to explore all the boring repetitive stuff on a first play-through because you don’t know if the thing you need might be in catacomb #20 and then on subsequent playthroughs you just skip vast parts of the game which aren’t relevant to you.

    It also just doesn’t seem like they have the content output necessary to fill an open world with content that is of a comparable level of novelty and quality to what we’d come to expect from their level design. There’s a good dark souls game in Elden Ring, it’s just that it’s spaced out and everything in between is padding.

    The funny thing is, despite all of that, Elden Ring is still one of the top 3 open world games alongside the 2 Zelda titles. But I think that says as much about the state of the industry and genre as much as it does about the skill of FROM’s and Nintendo’s designers.


  • I’m working my way through it now. They’re not really much different from the main game. The problem is the bosses in the main game were also pretty frustrating. A lot of absurdly long attack chains where it’s hard to read when you have an opening. Delayed attacks you have to memorize the timing for. Attacks where the enemy either dashes or stretches their model an absurd distance to hit you so it’s hard to get away from them or gauge distances. Damage values that will kill you in a few hits even with high health and armor. Attacks that start and execute so fast that anything with a cast time gets punished.

    Outside bosses we have the enemies behind half the corners, we have platforming sections in a game that doesn’t really support that, etc.

    I’ve always like their games in spite of a lot of the flaws. The level design, world building, atmosphere, weird writing, etc all are still great and what draws me to the games. In what in what other games can you see: bald scam man, onion man, sunny d man, “dip head in wax”, rolling lightning goats, doot doot boat ghost, etc?

    But it feels like in terms of gameplay design it’s kind of stagnated. A lot of the same design patterns for difficulty plus the pressure to keep making the game feel hard to people who have played all their games before has led to them stretching their design about as much as they can. In my first play through of Elden Ring for the first time I gave up trying to play my usual Ooga booga strength build in favor of that stupid comet azure magic combo to just anihate the bosses rather than deal with their bullshit. And in previous games I happily smashed my face against things like Nameless King or Madam Butterfly and Dancer well before I was supposed to fight then.

    I think at this point I just want to see FROM do some different things. Sekiro was a nice mix-up on the basic formula and while it wasn’t really my cup of tea, Armored Core 6 felt like a breath of fresh air. The mainline souls style games feel like they’re trying to keep linking the fire over and over.


  • darthelmet@lemmy.worldtoMemes@lemmy.mlAmazing app ideas
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    5 months ago

    It’s crazy that this is real. It looks like a comic someone would make to make fun of the idea. Like the fact that they’re watching some guy shoot someone, then the burger commercial comes on and the guy stands up and cheers “McDonalds!” Before sitting back down to watch more of guy shooting other guy.

    This is peak “dumb Americans” humor, and they’re using this unironically to describe their business idea.


  • Yeah. It’s more like:

    Researchers: “Look at our child crawl! This is a big milestone. We can’t wait to see what he’ll do in the future.

    CEOs: Give that baby a job!

    AI stuff was so cool to learn about in school, but it was also really clear how much further we had to go. I’m kind of worried. We already had one period of AI overhype lead to a crash in research funding for decades. I really hope this bubble doesn’t do the same thing.



  • I moved over to it after the initial Reddit exodus and haven’t really looked elsewhere. It’s not quite a full replacement in terms of content and engagement obviously. It’s good for broader stuff like memes, politics/games/movies/etc in general, but not so much for the specific. There are quite a few games I used to spend a lot of time discussing on their subreddits, but they’re basically ghost towns here for a lot of them.

    There are also some more specific community leanings. You’re gonna see a LOT of Star Trek and Linux related stuff.

    But overall, I’m happy enough with it knowing it’s a non-privatized space to talk.



  • Nobody is saying it isn’t. But if you genuinely care about the harm it causes and don’t just want an excuse to throw political enemies in jail, then the solution is obviously not to criminalize its use. The correct thing to do is to provide social and health services to addicted people to get them off of it.

    All criminalization does is ruin the lives of the people it targets and enrich the prison industry.



  • Not that this has anything to do with Jan 6th since it was just right wingers throwing a hissy fit, but elections in America don’t work. People aren’t given real alternatives to the establishment through all sorts of structural barriers. The government doesn’t represent people’s interests to any statistically significant degree. When you consider the US’s efforts to coup left wing governments around the world, it’s easy to extrapolate that if we ever were to successfully elect someone who could enact real change, the military/intelligence agencies would step in to stop them.

    You don’t need to defend our broken system just to call right wingers fascists. If anything their prominence is an indictment of our system. That our government is more open to people who want to subjugate the majority of the country and violate our supposed constitutional rights than people who represent the majority of the country tells you all you need to know about American “democracy.” And before you say it, no, it’s not because a lot of people want fascism, they’re still in the minority by far, but our electoral process is set up to favor them over more majoritarian interests.



  • For me, I don’t support what Russia is doing. I just don’t want to further empower the US military industrial complex. Every couple of years there needs to be a new evil enemy for us to be scared of so that the money can keep flowing into weapons and so that we have excuses to extract value out of other countries in conflict. It’s obvious we don’t do this for humanitarian reasons or we wouldn’t be allies with countries like Saudi Arabia (or see the entire history of US intervention since WWII). Whether Russia wins or loses the war, people in Ukraine aren’t winning, they’re just seeing which imperialists are going to be exploiting them for the near future.

    In the abstract I don’t oppose assisting countries against imperialist aggression with military force. But playing into US warmongering doesn’t really do that and in the process is further making the world a worse place.