multiplayer only works with the current year’s version.
WHAT? they turn off multiplayer after the new release is out? no way…
edit: just looked it up, wow. speechless
multiplayer only works with the current year’s version.
WHAT? they turn off multiplayer after the new release is out? no way…
edit: just looked it up, wow. speechless
get armed and get trained? how will that convince a trump voter to reject his ideology? doesn’t make any sense to me tbh
idk how else to downplay supporting trump at this point.
public shaming is the last line of defense we have against these types of people since polite conversation clearly doesn’t work once you put the red hat on. what alternatives do you suggest? 🙂
I purchased the 512 GB one. I upgraded the drive to 1tb and gave the 512 to someone else. If I want anti glare on my screen, I’ll just add it myself. extremely happy with my purchase, the colors are fantastic
i have no issues with my steam deck as it is now. just want a computer I can dock and have extra horsepower like the competitors have with their thunderbolt and usb4 support whenever steam decides to release a new one.
But, another thing, this also goes to show that Valve are likely in no rush at all on a Steam Deck 2. They simply don’t need to do one right now.
the only thing I need out of the deck 2 would be eGPU support. everything about my oled is basically perfect
randy pitchford is such a weirdo, it’s not that hard to understand what is so likeable about steam: respectable prices with a storefront and customer service that is A+. they protect me as a consumer with their refund policy and positively push computing forward with their R&D work towards linux (proton as my shining example).
oh, it’s too expensive for a gigantic company to sell their game on steam? Then DONT sell it on steam and DONT be shocked when you have a large chunk of the pc gaming community not playing your game because you lost millions from your billions.
am I missing something? should steam not be on top?
it’s just too depressing that winter is coming soon.
you gotta live in the moment brother. maybe practicing some stoicism would help alleviate thinking and worrying about the future. it helped for me! 🙂
it’s really sad to see all my favorite creative outlets get hampered by all these C-suite business decisions. sad to see my favorite studio bleed out like this (imo destiny has been a shitshow since day 1), but what can I possibly do about it, yk?
fall is, and forever will be, the best season.
megaman legends 3 and a new, modernized battle network would be a good start imo
I think once you get into the 200s, you start getting diminishing returns. I’ll probably stick with my 280hz, but I’m super curious as to what higher refresh rates feel like
I had to look it up cause I was curious, and according to this article, the frame data for a character is tied closely to the framerate and not because better hardware means bigger advantage… unless I missed that mentioned in the article
so, i have a 280hz monitor. my reaction time is awful compared to others I know, but it just feels smoother and more pleasurable to use for games that support a higher refresh rate.
I don’t think framrate is tied to reactions. if that was the case, I think most of the popular fighting games (sf6, tekken 8, mk1) wouldn’t be capped at 60fps.
the pain today is real for my IT buddies
that’ll most likely be me, too. I’m excited for the change, the steam deck desktop mode made me a believer lol
now THIS is a gaming fad I’m all for!
I’ve lost the ability to hide my facial expressions due to covid mask wearing and am slowly getting it back. it isn’t easy at all 😭
whats your source? i can’t find anything on google when I search anechoic chambers and hellen keller visiting one
Monica Harrington isn’t one of Valve’s official co-founders, but she was heavily involved in its formation and initial success - working by day as a marketing manager at Microsoft with responsibility for the games division, while helping her partner, Mike Harrington, and Gabe Newell get the Half-Life studio off the ground. In a lengthy post on Medium - which Nic has already covered in the most recent Sunday Papers, but which I think deserves a piece of its own - Harrington takes us through those heady early days.
Amongst many other things, Harrington discusses how she and her husband poured their own money into Valve, and how she walked the complicated line of drawing upon her Microsoft experience to shape Valve’s approach with Half-Life, without developing an actual conflict of interest. When the line became impossible to walk, she resigned from Microsoft, becoming chief marketing officer at Valve from 1996 to 2000.
There are intriguing memories aplenty - how Valve and Sierra fell out over the marketing of Half-Life after release, and how concerns about CD burners led to the implementation of an authentication scheme which accidentally gave Valve a direct line to their first players. Harrington also treats us to a marketing-eye picture of the industry during the 1990s and the balance of clout between developers, publishers, press, pirates and players, drawing comparisons with music and film.
There are insights upon the development of Half-Life - how it looked after its first triumphant E3 showing versus how it was shaping up internally - and to a lesser extent, Team Fortress. But I think the most interesting part is Harrington’s account of a pitch she made, shortly after Half-Life’s release, to set up a digital games store and community platform in partnership with… Amazon. Had that gone all the way, industry history might have been very different. Here’s the excerpt in full:
According to Harrington, Amazon offered to buy a minority stake in Valve a few weeks later. You can obviously see the bones of Steam in that proposal, though Harrington appears to have conceived of it mostly to get a valuation for Valve, to help her and her partner when they eventually sold their share of the business to Newell.
Sadly, Harrington’s motivation for writing the post is partly that she has been left out of Valve’s history - including Valve’s own 2023 Half-Life making-of documentary - despite being so heavily involved with the company during its first few years. Harrington attributes this partly to her consciously stepping back to avoid interfering in her husband’s partnership with Gabe Newell, and partly to “bro culture” and sexist practices in the tech biz at large. Here’s that part in full:
Harrington has done a variety of things since leaving Valve in 2000, from getting into whale conservation to a job at the Bill & Melinda Gates Foundation. She and Mike Harrington broke up and divorced in 2016. The full post is worth a read. As it happens, I’ve recently been trawling back through the ancient annals of Rock Paper Shotgun and learning about the site’s formative early interactions with Valve, while thinking about RPS’s future under Ian Games of the Ian Games Network. It’s useful to get some perspective on one of today’s weather-makers from the other side of the aisle.