love USB
That sounds funky, I like it!
love USB
That sounds funky, I like it!
I used to use one without any issues, it wasn’t the 5 series but it had NFC. The worst part was setting up to use it as an ssh key. Just normal 2FA with it worked straight out of the box (firefox/arch). Is that what you’re trying to do?
Did you follow https://wiki.debian.org/BluetoothUser/a2dp ?
All us ricers, assemble!
You should be spending very little time, if any, in that folder.
I know what you mean, but man if this isn’t the exact opposite of me. If the program doesn’t store its config here I’m close to crusading.
~/.config really makes life a lot easier when backing up your dotfiles.
Just because I were curious enough to check this out, from Wikipedia:
Worldcoin aims to provide a reliable way to authenticate humans online, to counter bots and fake virtual identities facilitated by artificial intelligence. Using a distribution mechanism for its cryptocurrency similar to UBI, Worldcoin attempts to incentivize users to join its network by getting their iris scanned using Worldcoin’s orb-shaped iris scanner.
Why does he suck? I know nothing about him.
Ah, I see. I use htop as a task manager.
How do you check what is eating up all your memory/cpu?
What are you doing here? It's not growing now is it? You see, it has to grow! The factory MUST grow!
I guess I take for granted that extended time spent in the game contributes more to the subjective value. Otherwise, why play? Of course there are a plethora of reasons to keep playing. But if we disregard that for now.
There are edge cases. E.g. a lovely small title that isn't replayable and barely three hours long. That one could bring the average up a bit, depending on the price. But I'm not asking for a universal rule, rather where the ratio starts to hurt subjectively for people.
Or well, I guess what I really wanted to know is how people compare the price of games to other recreational joys. Especially considering the timespan of the compared activities. Though maybe a bit poorly phrased. :)
That's pretty much my look on things as well! I've felt like the gaming community generally demands more out of a game than they'd a movie.
I agree! It's not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it'll do. Albeit more so for the games I tend to play I guess.
My question stems from having seen people complain that pricy games were to short. I'm kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?
Thanks for sharing! Didn't know if that one
I think bitwig would suit you more, though it's more like ableton than FL. But closer to FL than ardour at least.
Right in the feels
IDK why it wasn’t included with the Steam release, but it’s always been my favorite part of the game.
They just didn’t have time at first. They’ve said that they’re working on it though.
Ahh, of course, that should’ve been obvious 😅
Curious way of seeing it. I’ve never considered a new major version as being an entirely new OS… Do normal users even consider new Windows versions as anything but a UI “upgrade”?
If you don’t want version numbers maybe you should run a rolling release distro? I don’t think you’ll be able to convince everyone to stop using them. They’re quite instrumental when dealing with old systems on LTS versions when having to deal with EOL.
Or maybe this post is more of a “I just realized”-post?