a lil bee 🐝

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  • 23 Comments
Joined 1 year ago
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Cake day: July 18th, 2023

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  • If you are going to take your angst at capitalism and point it at other workers, overpaid or no, you are both shooting yourself in the foot and undermining your own points. Point your anger at the owning class who makes magnitudes more money by doing and producing nothing, who actively works against your political aims, and generally makes the world a worse place.

    I work with devs who make 500k plus and most of them are fairly progressive people who just got lucky with their choice of profession. They’re not your enemy.




  • The first part is not something I’m going to lay at the feet of this genre. Every category has them and it can be done fairly or poorly by any game, really.

    I’m with you on the second part. Can you even design a game that empowers the player while every other player shares an almost identical story and you are seeing that all the time? Again, ludonarrative dissonance in the extreme and that’s not something most players can swallow. That’s that theme park-y feeling.

    I think if the right game was made with clever instancing, something to appeal to all the subcategories of MMO players, and a pricing structure that isn’t unfair in today’s landscape, it could work. Who wants to volunteer to make and risk that though when you can make something magnitudes cheaper and more likely to make money?




  • I’ll set aside the theme and tackle the format instead. Is there really an audience for MMORPGs anymore? It was a deadly space to enter when WoW was in its prime and it’s only gotten harder. I’m not so sure the MMORPG even “died” as much as slowly diffused into every other genre as live-service capabilities began to spin up. These massive worlds where everyone shares the same story just don’t feel right without a strong ludonarrative dissonance, as opposed to most games that make you the exclusive hero. Sandbox MMOs, on the flip side, rarely have any staying power or purpose. It’s just a really hard design space, in my opinion, when other genres now have all the same benefits of letting you seamlessly play with strangers or friends en masse, without the limitations or side effects of having a single shared world.

    Rambling thoughts for discussion. Also I love MMORPGs, to be clear. I just wouldn’t want to be in the business of making one after about 2010.






  • Oh fwiw, I agree with your parent comment completely. It’s just fairly self-evident that the majority of progressive voters are young, which is a demographic with turnout issues, historically. I think progressives both think that people who think like them are more numerous than they are (which is likely a bias of all citizens, if I had to guess) and that they have fairly unique issues with turnout given their age group. Either way, they have to adjust if they want to actually win or achieve anything on their own. Until then, they’re gonna have to rely on those pesky pragmatic party politicians they hate so much.