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Joined 8 months ago
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Cake day: June 7th, 2025

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  • Hi, I see, hopefully you will be willing to participate in further testing (for example, in beta) when the project is in better shape.

    The only reason I bring the current alpha to the public is to test the concept and see if people are interested in it at all. I spent around 1 year (1 year of time, not of working hours) to make the current alpha, and there is no sense in spending one more year on a project nobody actually wants. For now, feedback was somewhat positive, so I want to continue and see what I will build next.

    The main idea of my recommendation algorithm is to calculate the unique test for every user. It doesn’t and wouldn’t compare the tastes of different users to calculate assumptions. I hate this, and those kinds of recommendation algorithms seem to never work for me. When doing my research on the beginning of the project, I found that such algorithms were first used for social media, but I don’t feel these algorithms are correct (as I feel it, I can’t prove this with real numbers for now).

    So, hopefully, Gamescovery recommendation algorithms wouldn’t have biases like "well everyone likes X so X”, since it never tries to compare 2 or more users. Besides that, Gamescovery will allow users to tweak the algorithm so that users can actually customize it to make the algorithm better for them. That doesn’t mean users will be able to completely change the behavior of the algorithm, but rather direct it in a direction they want.





  • Hi, thanks very much for this feedback, love it ❤️

    I never heard about backloggd.com, but it’s a good long-term thinking from you, that if the project survives to a stage where it has a big userbase, it’s a good idea to have compatibility or “plugins” with other trackers and data sources.

    I also like your idea with the rating scale, I will definitely think about implementing your idea or some variation of it.

    Yeah, it would be stupid to lock the project inside of itch.io games only. I started from itch.io and indie games for a few reasons:

    • I would like Gamescovery to bring value for indie games community, so authors, who have no money for an advertisement campaign, have more chances for a bigger player base.
    • itch.io data is very chaotic. So I decided that if my system can classify and correctly recommend itch.io games, it would definitely have no problems with better data, like from Steam.

    In the future, I definitely plan to support all popular PC game stores in the following order:

    • GOG
    • Steam
    • Epic

    I also think about the support of the consoles, but this will be in the rather distant future.

    I have one more question, if you don’t mind - what is your feeling about game recommendations after you rated 3-4 games? Were recommendations lean towards predicable “correct” way, or were they completely random and off?



  • Because it’s easier for me to ask game stores for an account than to build an authentication and validation system by myself.

    Most of the game stores has official way that allows me to use an account, registered on their platform, in the Gamescovery app, for authentication reasons.

    Since I don’t need to store any user data besides rated and recommended games, it’s a win situation for me, because:

    • Your personal data, login, email, password, etc., are stored on the servers of the game store, so I don’t need to worry about securing this data and other legal stuff.
    • Game store already validated your account, so I don’t need to build a defence system to protect Gamescovery from bots.
    • Most gamers already have an account in one or more popular game stores, so they don’t need to register one more.

    It’s the same mechanism when you go to any new webpage/app and they propose to use your existing Google/Apple account instead of creating a new one.

    So yeah, answering your question “why do you need to connect your game store account on Gamescovery?” - the answer is “to save money and development time”.



  • Thanks for the clarification.

    Yes, I agree that the project should have something more than just Discord. I just thought Discord is quite popular among gamers. I will think about Matrix or Lemmy in the future.

    About the account - well, I need an account to be able to record what games you rated and what recommendations you currently have. Otherwise, I have no idea for now how I can show correct data to correct people. I decided to allow people to register with game store accounts because that’s easier for me to implement.

    Theoretically, I can allow users to be in the “offline” mode, so all their data is stored locally. Data will be lost if you, well, remove it by yourself, or your computer drive dies. The only note is that the recommendation algorithm is not open-source, so you still need to send your data to the server to get new recommendations…

    Anyway, thanks for the idea, I will think about it 👍