• 2 Posts
  • 61 Comments
Joined 1 year ago
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Cake day: June 8th, 2023

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  • Also…like…who needs an ultra realistic videogame? Cel shading and other techniques usually age better anyways. I want games to be fun first and foremost. Eye candy is just candy without substance.

    Some games like Elite Dangerous benefit from ultra realistic, but I’d hardly call that a mass market game, it’s more for simming.

    The Coors Light of shooters could probably be cel shaded and be just as fun in 2024 as the next release 9-12 months later. And they could save a lot of overhead costs.





  • I played for 90 hours, it’s fun. But like many games where the narrative is determined by hundreds of thousands of people, it suffers from the Marvel Studios problem where nothing ever happens. The aliens destroy X planet and it gets rebuilt and everyone moves back. No attacks on super earth, two enemy types, mostly the same set of planets.

    The gameplay loops are fun, but I have most stuff unlocked and was hoping the robots would really make an incursion, or the bugs would attack super earth. So far though, no dice.

    For $40 and 90 hours of play, I can’t complain. It just doesn’t feel like it has the staying power of a DRG though.