I can confirm it won’t indicate the end around 100m away on the horizontal axis; I recently placed a second mk2 pipeline from the area with all the mushroom trees(I’ve yet to learn the names of each biome) to my grasslands base after the 1.0 update, and could not find the indicator or get it to snap-to on any one spot on the pipeline from far away.
My solution was to look for the last full length of pipe and put the pump there, repeating the process until that stopped happening or I had an opportunity to add vertical piping. It seems to be working.
My approach has been to accept some spaghetti or otherwise inefficient production lines when figuring out the new mechanics. Once I feel confident in my experience I’ll approach the next factory for similar production lines in a more efficient manner.
Crucially, I absolutely refuse to do a full teardown of my old spaghetti and inefficient structures so long as they’re still producing what I need of them (at most I’ll do the bare minimum to get them working again), and I try to limit how much rebuilding I need to do to incorporate new production lines to the existing system.
Is it inefficient? Yup. Does it lead to wild power fluctuations? You bet! Will I have to wait an extraordinary amount of time to complete each phase? Absolutely.