• 0 Posts
  • 289 Comments
Joined 3 years ago
cake
Cake day: June 4th, 2023

help-circle







  • I don’t think that’s all that hot of a take. The big killer in Starfield is just how much not playing there is between the playing.

    In Fallout, just walking to a new place you’ll stumble on a few ruins, a couple fights, maybe even some faction action. You’ll get some loot, spend some time and resources, maybe discover a good story or unique item. And in Fallout 4, all the useless loot can be broken down for upgrades to your equipment and home base, so most of it is nice.

    Is Starfield, there’s nothing. Maybe a generic fight with pirates you could easily run from. Even if you happen to find good loot, it’s not really that good.

    I’m glad you found fun in there though!




  • I think this amount of competition could be good if individual competitors were allowed to fail. All the parts that build vendor lock-in would need to be removed, and more things would need to be interoperable, but it could be quite good and even specialised.

    Each storefront could live or die independent of each library and each game service. If one company tried to squeeze money from users, they could just take their elsewhere, without worrying about losing access to games or connections to friends.

    Of course no company would create such a system voluntarily, most depend on monopolistic practices to survive. It would take monopoly busting-policy or a foss group to even begin such a thing.





  • The difference here is that an artist has control over the medium. Every letter was put there with intent, every stroke carries meaning. Deciding not to do these things can also carry weight, and even the decision to let chaos decide is a choice.

    GenAI isn’t that, it removes the creative process entirely. Sure, you can get creative with prompt engineering, but the resulting art is the prompt not the AI generation.

    It doesn’t matter how much work you put into micromanaging an artist, a commission is not your art. Similarly, it doesn’t matter how intricate and elegant your prompt is, you did not generate the result.




  • It’s basically just chaining together portals to move quickly. Effectively line-of-sight teleportation.

    Place portal A next to you, then place portal B somewhere else. Step through to location B, then replace portal A with portal C in a new location. Rinse and repeat.

    Triple portal is a bit of a misnomer, it’s more like walking a pair of portals around. You go through to a new portal, then move the old one somewhere new. It’s just like walking, except your feet are portals and you can move them almost instantly.