Hi there! You can learn a bit about me, and check out my games and art on my carrd at https://rak.crd.co/

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Joined 7 months ago
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Cake day: July 18th, 2025

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  • Rakqoi@piefed.blahaj.zonetoADHD memes@lemmy.dbzer0.comFuckers
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    2 days ago

    I’ve been on adderall for 10 years and not once have I ever had to do a drug test… I’m curious where you live? At least in the US, drug testing isn’t federally mandated for ADHD meds, it just depends on how much your psychiatrist trusts you basically. If you wanted to get back on meds so you only need to do a monthly phone call to renew your prescription (plus a normal follow up appointment every 3 months), I’d recommend finding a better psychiatrist.

    but I’ll concede that even just a monthly phone call is hard to keep up with, with ADHD. I most often forget until I’m about to run out so there have been many occasions that I have to go without meds for a few days…


  • I think your explanation is pretty accurate and I agree with your point that it has nothing to do with graphics. however…

    there’s no reason you can’t make a game that does all of that but does actually have good polished gameplay, but so many games chasing (and catching) this trend do not.

    Any time I see someone say this, they always fail to actually provide any examples of games that fit this description. I know you aren’t defending the term but I just noticed that parallel between your description and the explanations provided by people who criticize these sort of games.

    The first time I heard of the term, and when it started getting popular, was around the time PEAK released. At first glance, it seemed like the game fit the term, but after a bit people started realizing that it actually was a fun and well designed game that has some longevity. Ever since then, people who use the term negatively always concede that their prime example doesn’t even fit their criticism, but fail to provide a list of other examples.

    It really makes me feel like it’s just people complaining about things for being popular, without any actual basis for their criticism.


  • this looks neat, clearly very motherload inspired which is very nostalgic. The automation aspects seem a bit basic since there doesn’t seem to be any logistic design gameplay like a typical automation game would focus on, which may just turn the “automation” into more like “arbitrary timer to unlock upgrades” but I can’t say for sure without having played it. I’ll download it and give it a try!

    Edit: Played it a bit, it’s fun but as I expected, the automation is very simplistic and is effectively just a time gate on resources, but that just encourages getting the upgrades to make automation faster. Unfortunately, unlike motherload, the player character has no momentum or gravity at all, so movement is pretty bland. There’s also no damage so there’s no risk, and you can just teleport to the surface (with a cooldown), so the planning, time management, and panic aspects of motherload are absent here. But that’s not necessarily a bad thing, they’re clearly going for a more comfy vibe.

    Definitely has a lot of potential!