No need to go all the way to beatnik wandering artist. I feel like the creative urge can strike any person at any time, and the problem with this is that as things are currently organized, that spark will be smothered. Part of demonstrating to people why they should want things to change is appealing to those who have felt that happen to them. I don't think a person ever forgets the pain of it, and it can happen to anyone.
It’s a good article that showcases the way AAA games are basically hollow. They wear a lot of art, incredibly elaborate, expensive, art, but none of it comes together to make the experience it promises. Everything is built in separate pieces and stuck together later, and its boring gameplay that shows no interest in being art of its own is the glue. I remember Yahtzee did a video about the first Destiny that made this same point, about how the environmental art in a few areas was fascinating and clearly full of effort, but the gameplay was a slog that lacked the same ambition.