In 0.19.5, they removed the deprecated post_id
tag, and replaced it with the post_ids
array. If you ran that against an instance still running 0.19.4, it should work.
This is for posts, not comments, and doesn’t affect the comment API.
In 0.19.5, they removed the deprecated post_id
tag, and replaced it with the post_ids
array. If you ran that against an instance still running 0.19.4, it should work.
This is for posts, not comments, and doesn’t affect the comment API.
Serious answer, I’m not sure why someone would run a VM to run just a container inside the VM, aside from the VM providing volumes (directories) to the VM. That said, VMs are perfectly capable of running containers, and can run multiple containers without issue. For work, our Gitlab instance has runners that are VMs that just run containers.
Fun answer, have you heard of Docker in Docker?
Regarding Elden Ring, I would argue it does the sense of exploration better than Hollow Knight, but only by a small degree. For every area, there’s no map at the start, and the entire map’s size is obscured since it only shows what you’ve traveled through. It gets bigger as you go, but it’s still obscured by a fog of war for areas that fit inside the map, but you don’t have a map fragment for. You can see on the map where you can obtain the fragment, but not how to get there. Most times you can just cut a straight line to it, but sometimes it’s a pain.
All that said, the thing it does better than Hollow Knight for exploration is a limitation of Hollow Knight’s map system. It’s split into different rooms, and each room has finite entrances and exits. Because you fill out the map through exploration, you’re going to know what you have and haven’t found.
Because Elden Ring gives you the entirety of the map, it’s both helpful and not. You can figure out (mostly) how to get from point A to point B, and you have markers for everywhere you’ve been. There’s two minor issues with that, though. It’s a 2D map for a 3D world, which means you end up with some locations not being properly shown, because they’re underneath cliffs. The second is that the map does almost nothing to show what places of interest there are. You have large buildings shown, but that excludes all the catacombs (dungeon areas) you can visit. There are areas on the map that are right there, but due to the topography you have no idea how to get there. Going by the map alone means you’re going to miss out on a solid amount of the content available.
It’s because the map is so limiting that it feels so good. You’re able to use it to figure where places are in directional relation, but you still have to look yourself to try and uncover areas. My first run, I prided myself on uncovering everything. I searched high and low, inspected the map to make sure I went to every corner, and really made sure I knew what was out there, and it felt amazing in terms of how much content there was and how much exploration you could do. I started a second run when the DLC came out, and found an area that, somehow, I had entirely missed. It took over a hundred and forty hours of searching, really searching, to get what I thought was complete, and it still wasn’t. It was a fantastic feeling on my second run.
Hollow Knight’s map is excellent. The gameplay is excellent, the exploration is rewarding and challenging. But the issue it has is that it only has those two dimensions to work with. Elden Ring really works to emphasize that third dimension when scouring for secrets.
It’s well-deserved confidence. The game alone would have been intriguing with just the sheer amount of choice that’s available, but the fact that it’s all excellently voiced is icing on the truly delicious cake. It’s one of those games that probably will only keep your attention for one or two full playthroughs, but those playthroughs will definitely be different for every person. If you want to give it a shot during the Summer Sale, you can finish at least the first part of a playthrough well under the refund time for Steam, in case it’s not your kind of game.
That’s kind of Ninja Theory’s thing. Heavenly Sword was boring to play, but had an interesting premise. Enslaved was literally planned to be a movie and had the gameplay added on after that. The only game of theirs that I can think of that had good gameplay was DmC: Devil May Cry, and the story was absolute garbage. I don’t know why anyone would pick up a game from them when their track record is so lopsided.
If you mean the one that has 40 new puzzles and new story content, that’s a mod, and doesn’t have Valve’s involvement.
I played these games for the story. The campaigns used to be pretty solid, with good action and a lot of good moments. I’m not saying they’re excellent still, but Modern Warfare had both the nuke and “All Ghillied Up” sequences, Modern Warfare 2 had the up-until-then relatively unexplored front of the United States and the “No Russian” missions, I was genuinely interested in Advanced Warfare’s story, and if you want to go really far back, CoD 2 had some excellent missions that really nailed the scope of battles in WWII. A big part of the reason that Titanfall 2’s campaign was so highly praised was because they had the talent behind Call of Duty’s campaigns working on it. I’m not saying the multiplayer is any small part of the game, but there’s at least some subset of people who played it for the campaign.
I genuinely enjoyed Arkham Knight, but those mandatory Batmobile sections are easily the most miserable part of the game. If we had those for an entire game, it might not be too bad, but most of the time you just end up using it to get from point A to point B. If you can put up with being stuck for a bit on those sections, you might enjoy it.
Its big issue is that it has to follow up on Arkham City. It’s not a bad game by any stretch, but it’s following up to one of the best superhero games out there. If you’re not invested in the story, there’s no harm in dropping it. Play something you’ll have fun with.
I’m not 100% sure, but I’m pretty sure the meme and OP are both referring to Chomsky’s Manufacturing Consent.
Because the Wayback Machine breaks the links, here's the horror games, and here's a link to everything on sale.
Boy, you're not going to be happy when you find out where they got the title from.
I never played horror games when I was a kid, but Dead Space and Amnesia: The Dark Descent were the two games that really solidified what I wanted out of a horror game. Having the ability to defend yourself instead of running is still something that makes or breaks a horror game for me.
Wait, does that actually happen? I thought that was just a message and no one came, no matter how long you wait.
It’s not a very good game, but I laughed my ass off through the Deadpool game. The one that immediately comes to mind though is Bulletstorm. It definitely set the bar for high-brow, sophisticated humor.It’s a shame that People Can Fly chose to go with Outriders, because I’d kill for Bulletstorm 2.
Yeah, you’re right. I didn’t read enough of the docs. The new field is only for posts, not for comments. It looks like
post_id
should still be valid.