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Joined 1 year ago
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Cake day: July 1st, 2023

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  • As a US citizen I think we forget how much of our shit gets out.

    I’m always surprised when I go abroad and people are up to date with somewhat niche US info. I was in Hong Kong and some local dude made a reference to the fatass NJ gov who was chilling on the closed beach during lockdowns.

    I do feel like I see far more people complaining about US people making assumptions than I do US people assuming. When I’m replying to someone I don’t put any thought into where they’re from unless they drop a context clue.









  • While attempting to stack another brick around the assembly, Daghlian accidentally dropped it onto the core and thereby caused the core to go well into supercriticality, a self-sustaining critical chain reaction. He quickly moved the brick off the assembly, but received a fatal dose of radiation. He died 25 days later from acute [radiation poisoning].

    Holy shit and I’m still scared to drop shit into a pot of oil







  • For mod specific tips I’d say the hygiene mod sounds silly but adds a lot of QOL like simple heating. If you’ve ever tried to balance the stupid space heaters you’ll know what I mean.

    Here’s the google spreadsheet with all multiplayer mod compatibility ratings. A green/4 is great no issues but 3S aren’t bad.

    My friend and I basically played it as two different colonies on the same map. We’d just cut the spawning area in half and make our own base on each side. Helping each other out in big raids and going out on trips together.

    For rimworld tips I don’t want to info overload you or spoil things you’d naturally come across so here’s some things I think might help with that early game info overload.

    Lots of things in the farming menu but you can just grow rice and ignore the rest. Healroot for meds ofc tho

    If you get into nutrient paste you don’t need a dude who can cook (which is basically a full time job). There’s even a bigger nutrient paste network in one of the mods (I think one of the vanilla expanded ones).

    Struggling with keeping an area too cold or hot? Double wall that area

    No pyromaniac colonist

    It doesn’t matter too much what stats you start your colonist with but try for like no negatives and not too old. You definitely do want one or two medics at the start of the game tho.

    Colonist happiness is what you’ll probably find the most annoying as a new player. Just hover over them to see what’s bothering them and fix it. Drug policy sounds intimidating but it’s really easy and I just reuse the same bs policy I found someone using online. So you might have to grow a few plants for beer and weed.

    If you have any more questions please reach out. Hope that helps!