Probably depends on the background as well. They could have hardware running (multiplayer server) that gets so little activity that there is no benefit and only loses them money.
It also doesn’t look like the game has steam integration.
Probably depends on the background as well. They could have hardware running (multiplayer server) that gets so little activity that there is no benefit and only loses them money.
It also doesn’t look like the game has steam integration.
The worst thing for me was the loading times just by starting the game.
It took me like 2 minutes to get into the game with my last save and 1.5 minutes are just waiting for the launcher, starting the game and all of the logos and things the game was made with. Even worse some Red dead online event being shown before you are even in the main menu even though I don’t even want to play online.
Unraid “supports” docker compose. You can install and use it but you won’t be able to utilize how unraid handles docker containers.
All that unraid does is make docker more accessible for the normal user. In the end the container template constructs a docker run command.
So you could use portainer to manage stacks through a webui or install compose and have to SSH into the unraid server all the time.
I had the pleasure recently to create an ffmpeg command to transcode a video into HEVC 10bit with quicksync.
I had tha previously running completely fine on my Nvidia GPU. You would think that it would just be replacing the parameter which device or hardware acceleration to use.
Yeah, turns out that there are like 4 ways to set the quality value of the transcoded output, CRF didn’t work for some reason with quick sync so you need to use global quality or something. I spend days on this trying to figure this out, DAYS.
It is a very powerful tool but every time I have to use it, it is too complicated and I have to spend hours or days to get it working.
Why did I read that with the David Attenborough voice in mind?
Well, i mean i would be all for that but in reality it might not be that easy. It could rely on dependencies that are proprietary that cannot be shipped or provided with the project.
It could alone be that the connection is hard coded in the game itself so instead of just booting up the server and being able to play you would now have to do something to the game itself too that it finds your server. Nothing really that cannot be addressed, I mean people could do that with ragnarok online private servers but not something your normal gamer could do.