• 2 Posts
  • 73 Comments
Joined 1 year ago
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Cake day: June 1st, 2023

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  • I fully understand someone thinking x game deserves to be there instead of y but I think this is a great list that spans most genres and serves as a wonderful stepping stone for exploration within gaming.

    If I give this list to someone who doesn’t know yet, what kind of games they like, this list will show them great games from all major “eras” and all kinds of dev studio sizes/budgets. And once they have played, say, KotoR 2 (since it’s in the same list that recommends new and good games like Baldur’s Gate 3, they are more likely to check out other old but great games like Gothic 1 and 2 (and, of course, KotoR 1).





  • I could be mistaken but I think I read something about being able to choose which games a child member can see and play? If your adult sis is prone to getting banned, just invite her as child, if the system works like that. Sure, the terms “adult” and “child” are more intuitive for regular people, but in essence it’s just “admin/mod” and “member”, no?




  • You’re right that these things have been happening for a while, but does it invalidate their actions now? Sure, it would’ve been better, had they said something earlier, but better do the right thing eventually than think “Eh, I didn’t open my mouth the very first time so it’s no use doing it now”…right?



  • A pretty good change for how I use Family Sharing. The only detriments seem to be the issue of the game owner being banned for violations of other family members and the 1 year cooldown between leaving and joining a family. Both should be manageable issues, though, if you’re at the point of trusting someone enough to log into their machine with your credentials.









  • it’s hard to totally land that message when the game offers no alternative.

    I’m of such split opinion when it comes to this argument against the game. I’ve read it so many times now and I kind of agree that there should have been some nuanced choice that changes the story in such a way where Walker tries to redeem himself? If I recall correctly, the only choice that actually made a difference for the end, was what you did in the very end scene with the mirror, right? And, of course, the choice not to play the game.

    Then again, would it have been better if the player had had the option for a less shitty (not necessarily good or positive) path? Sometimes in life, especially during war, the only things that happen to you are shit and even what you do might be out of your control, because you only have one option that results in staying alive or because your mind is so focused on the task at hand that you can’t even consider other ways of tackling a problem. This might be a bit graphic, but I think Spec Ops puts you in the passenger seat with a maddened driver. You tell the driver your destination (finishing the game) and he just hits the pedal and, no matter how much you protest, he roadkills every person on the way there. The car doors are unlocked and he occasionally stops, giving you an opportunity to get out. When you finally arrive at your destination and complain that he killed all those people, he goes “If you had left the car, I would’ve stopped.” I don’t know, I feel like I have a point here, but I can’t put it into words.

    Also, there are games like Animal Crossing that aren’t criticised with “Well, the message (of positivity and being rewarded for hard work and cooperation while being friendly) falls a bit flat, since the player doesn’t even have alternative options, aside from not playing the game.”

    So, yeah, I’ll leave it at that now, since I think my comment is plateauing in its insightfullness.