I’ve actually already got a couple hundred hours in CoI lol, but it’s definitely something to check out for others reading this.
I will also say that it’s VERY dangerous to play while stoned lol.
I’ve actually already got a couple hundred hours in CoI lol, but it’s definitely something to check out for others reading this.
I will also say that it’s VERY dangerous to play while stoned lol.
deleted by creator
weakest male in Brazil
It allows trains to be used like trucks from Captain of Industry.
Ngl I creamed a lil when I understood.
If this somehow bombs (I know it won’t), I’m going to start calling him Hediwo Jima in public.
I gave into peer pressure earlier this year and tried League.
God that shit was boring.
It was a gimmick. Execeptionally Well executed gimmick? Yes. It took creative vision and the commitment to see it through and that is important, But DSR is just on another level. It’s like Ozymandius VS Dr Manhattan.
That game had no right to beat DSR for sound design.
IIRC devs claimed the amount of content would be on par with the base game around the time they first announced it.
Very hype.
Removed by mod
Yeah, I think a big part of that is that people see this idea of digital permanence you’re describing, and it gets misrepresented to shit.
I wonder what they did with Biters on this world?
I expect we’ll get a post about it eventually, probably closer to release.
The company suffering because they betrayed the trust of their customers actually is capitalism working as intended lol, all we’re missing is someone who actually holds the line Unity sold themselves as holding but failed to do.
TFW a product marketed towards adults who watch a show designed to appeal to little children failed to find a large enough market.
That zombie game sounds almost like it could be a Crossed game lol.
What role do you think the Steam workshop plays in this?
Obviously the people playing the AAA franchises don’t care, but when you see the sheer quantity of workshop content for some games (Cities:Skylines and Space Engineers come to mind for me, no doubt there’s other examples in genres I’m less familiar with), you see how much the modding community has contributed to the commercial success of these games. I’m wondering how this factors in to steam as a whole.
Someone spoiled the Dead Space remake ending for me a week before it even came out.
One of my favorite improvements is that industries now work like they do in ANNO 1800.
I find myself accidentally pressing ctrl+q a lot.
space engineer
While that game is absolutely capable of being like this, it's also capable of being more like a cutscene from a Bungie Halo game
Yeah the gameplay loop in that game is definitely an issue, IMO what they need is a ‘optional’ victory condition like in Anno 1800 or Factorio where you have the option to keep playing after winning.