Has any square Enix game in the past 5 years met their expectations?
This is usually the problem with them. They have great selling games, that always fall short of their “expectations”. I’m wondering if their expectations might be wrong.
Has any square Enix game in the past 5 years met their expectations?
This is usually the problem with them. They have great selling games, that always fall short of their “expectations”. I’m wondering if their expectations might be wrong.
Not to mention some (many) games include a social aspect which appeals to a significant portion of the audience (maybe not to all, but to many).
When you are done with Bob’s, you can do space exploration, or pyanodon’s if you hate yourself.
You want flaming for improper grammar, you have 2 flagrant violations in this post which absolutely does not detract from your message. You better continue going about your day not being bothered by this at all. Geez!
(I’m sure I made mistakes here too, go ahead)
Yeah, good idea. This game take up a lot of time because it is amazing and there’s soooo much to do.
If you like the dopamine hit from making something better, or fixing problems with a system, then you’ll love this game.
I think there may also be a demo, but I don’t know if that works on the steam deck. That’s totally worth checking out, but set aside 4-8 hours for the first time you play it and I recommend setting an alarm to remind yourself to eat.
I think some people set speed run records on the steam deck. Obviously, the number of pixels is lower and the processor isn’t as powerful as a desktop, so a megafactory might not work well, but should be fine for tinkering with a design.
That’s just how numbers work. Those aren’t exponential increases, they are proportional. 30% will always be 30%.
There’s no benefit to sensationalizing the math.
This is kind of the opposite of that idea though. This is saying that not everything put on the screen needs to be computed from the game engine. Some of the content on the screen can be inferred from a predictive model. What remains to be seen is if that requires less computing power from the GPU.
That’s great if true. I’m seeing a lot of different information when searching for that though. Older sources say valve doesn’t get a cut, but newer sources are saying that deva can only issue 5000 free keys. Do you have a more recent source with a definitive answer?
Sure, that’s fine for a release that has a physical edition, but many do not.
Also, when buying physical copies I’m guessing that the dev gets an even smaller cut, but it probably depends on the retail location to a large degree.
That’s the same as buying from Steam. The publisher pays Steam and then gives the key to the customer. They get the same cut either way.
What if you could buy direct from the publisher or developer, but you could only download the game once? Let’s say you could still install it any number of times on any device so long as you had the source file in this scenario. Would you still be willing to pay $60 for a major title?
Would your willingness to buy a game change if you couldn’t get a refund in the above scenario, regardless of time played?
How many hours do you have in Factorio?
That should be true for any company’s projects though. That’s just saying that the net present value needs to be positive. There’s no way most of their projects have been negative NPV.