Great projects have used MIT without any issues. Godot for instance, which may also be needed, I don’t know if games made by godot could be closed source if it would use gnu license for instance.
Because Godot is already quite ibferior to its proprietary alternatives, atleast in popularity. If godot was The game engine that everyone uses, proprietary ones will come and try to have it. They can have all the godot features as well as something new from their side
Great projects have used MIT without any issues. Godot for instance, which may also be needed, I don’t know if games made by godot could be closed source if it would use gnu license for instance.
Godot didn’t replace an existing broadly used GPL game engine, so this is irrelevant.
The logic was that with a mit license companies will provide a copy of the software infected with spyware leaving the open source project behind.
Explain why that hasn’t happened to godot.
No, the logic was that replacing a GPL project with an MIT project is bad.
Because Godot is already quite ibferior to its proprietary alternatives, atleast in popularity. If godot was The game engine that everyone uses, proprietary ones will come and try to have it. They can have all the godot features as well as something new from their side
Could you provide some examples when that had happened?
I’m looking up famous projects using mit license and in any of those that had happened.
Lua, node.js, jQuery…
Even X11 which was indeed replaced by other system… Wayland, which also uses MIT license.