What you see is a glorified DIY joystick controller with a LCD ('MFD') and plenty of RGB inspired by a VF-1 (Block 6) Valkyrie of the Macross franchise.

I use it mainly to play Elite Dangerous, Star Citizen, X4: Foundations and plenty of other Space Pew Pew.

Three monitors form a wall around a box that embeds a fourth monitor, many buttons and switches in various colours are also implemented. Some LED display the status of a spaceship. The computer game that is played with this contraption is Elite Dangerous Odyssey

It's mobile and can be stashed easily because my battlestation is, unlike most gaming rigs, also my workstation and has to move a lot. It's also frequently occupied by my kids who also love clicky buttons and compete with me for stick time :D

Three monitors form a wall around a box that embeds a fourth monitor, many buttons and switches in various colours are also implemented. Some LED display the status of a spaceship. The computer game that is played with this contraption is Fly Dangerous

It's completely DIY and made on a budget (no really). It's also Work In Progress, like probably any home cockpit out there.

Picture of the building phase of the frame. One unpainted panel is already screwed to the wooden frame. Other panels do not exist yet or are still cardboard mockups

For the PC it's just a joystick and an additional display. The magic starts to happen when I manage to interface with the games to display live game data and adjust the blinken lights depending on the current ship telemetry.

Am I crazy? Yes, probably. It's a hobby and when Corona happened indoor hobbies became kinda a thing again 🤓

Edith says: Should have added this from the beginning: I do foster a project website that has additional details, pictures and videos: 🌐 https://SimPit.dev (yes it's slow - hold the line :P)

Videos are usually mirrored to 📹 https://tube.tchncs.de/a/bekopharm or 📹 https://www.youtube.com/@BekoPharm (pick your poison).

Additional content may be found on 🌐 https://beko.famkos.net/category/simpit/ or on ☠️ https://hackaday.io/bekopharm

  • Beko Pharm@discuss.tchncs.deOP
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    1 year ago

    Not going to defend ED but this type of game is usually more about the journey especially with friends. Yes, the grind is unreal and also nothing for me which is why I almost completely ignored engineering so far. I do enjoy other parts of the game though.

    100h? My would you look at my SC playing time: just 57h and half of that is walking back to the spaceport xD

    • interolivary@beehaw.org
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      1 year ago

      Unfortunately I have no friends because I'm a bit of a twat, and while I get your point about the journey – it's pretty much what I enjoyed for that 100h – it didn't manage to carry me too far.

      Notably for the vast majority of that 100h (probably closer to 200–300h tbh, since I also played on PS4 when that was a thing) I explored; I absolutely loved the "magnificent desolation" of being out in the Black, and the slowness of explorer gameplay compared to the pew pew "careers." I just wished there'd been more variation to the planets and the life you could find on them, more variation to Guardian ruins, and so on, and so it started feeling like I'm just seeing the same half-dozen planets and plants over and over, and it started feeling like a grind in itself. Tried my hand at some of the other career options but nothing really did it for me as much as exploration had, and I eventually sort of drifted away from the game. Never did much engineering to speak either beyond some easy to get FSD things and grind discoveries for a while so I could get a better ship (a lot of this was before the huge bump in exploration payouts so it really was a grind 😅).

      SC – or more likely their single player game, Squadron whatever – seems like I'd enjoy it, at least conceptually. Lessee if they manage to release Squadron, I might give it a whirl if it'll run even passably on a Steam Deck (my only gaming device for the foreseeable future, although that might not be a relevant horizon when it comes to that game getting released).