• Maximilious@kbin.social
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      1 year ago

      Epic pays producers for store exclusivity is what he has an issue with I think. I'm personally just waiting for this game to go on sale like all Sonic titles do (and most other games I buy), and the exclusivity window will also likely be closed by that time.

      • Bilb!@lem.monster
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        1 year ago

        But that's not what happened at all with this game. I don't get it. The complaint seems very minor. The game uses epic for cross play features- so what? A lot of games use third party accounts for this.

    • Neshura@bookwormstory.social
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      1 year ago

      Epic is paying devs to only distribute on their Store, they are not competing with a better product, they're trying to compete with deeper wallets. Because of this I try to boycot as many games as I can that have even the resemblance of a connection to their store.

      Beyond that I don't trust Epic, their store practice has shown them to be plenty untrustworthy and so I see their "free" Epic Online Service and instead of being happy about a good cross-platform online service I'm waiting for the other shoe to drop.

      • ursakhiin@beehaw.org
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        1 year ago

        I'm not really paying attention, is it more than games that are using unreal engine?

        • Neshura@bookwormstory.social
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          1 year ago

          Their store? I dunno but a lot of games on their got a upfront payment to only be on that store. If the devs choose to limit themselves to one store, fair enough. But I have a very deep problem with them receiving payment for it. Because suddenly the game isn't "who can attract the most customers/devs via the best platform" but instead "who can pay the devs the most". Doesn't take a rocket scientist to see which of the two leads to better store fronts (case in point: even EA, etc. abandon their store exclusivity regularly because customers refuse to use inferior stores/launchers and want to stay on steam)

          • ursakhiin@beehaw.org
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            1 year ago

            I'm mostly asking because they originally attracted devs using Unreal by waiving the license fee for the engine if they sold the game on their store.

            I honestly just don't pay that close of attention to release dates for most games anymore, so I just end up buying on steam when I see it anyway.