I expect more stabs at RTS, with Microsoft going to get more people to game on a computer. They did buy the company that made WarCraft and StarCraft.
As much as I'd love to see that, they won't do an RTS. Even Blizzard has not touched RTS games since their popularity waned against the League of Legends type games. The closest we got was the StarCraft "HD remaster" from more than half a decade ago.
The era of RTS pretty much ended a decade ago with StarCraft 2.
The big video game companies pretty much only chase trends. They've always done that.
Whether it was platformer games on the NES after the success of Super Mario Brothers, fighting games in the arcades after the success of Street Fighter 2, or Grand Theft Auto 3D clones after the success of GTA3, or loot shooters or DOTA clones or whatever - the game industry at a large scale is mostly risk averse.
Only privately run companies like to pursue certain genres that aren't necessarily the most popular or profitable.
If you want to see new RTS, you're going to have to look for relatively small indie companies - probably ones with some of the grizzled old industry vets who worked on the actual games. Those guys are the only ones who will make those sorts of games now.
@JDPoZ@HobbitFoot there is definitely talk that RTS split into moba and 'grand strategy'/4x games. That most gamers fell into one of those camps and moved on from the genre.
I remember seeing some new RTS games at PAX east a number of years ago, and it always just felt like worse starcraft to me. Almost all of them feel that way to me.
Microsoft has already remade/made several RTS’s since Starcraft 2.
Age of Empires.
Microsoft proper didn't make the the remake. They farmed the AoE remake out to Relic and World's Edge.
To be fair, Relicis composed of some of the people who made the Company of Heroes RTS games, so they know their RTS shit… but the original Age of Empires games were made by the legendary Ensemble Studios (a dev that made Microsoft more than a billion dollars while it was open… that Don Mattrick then infamously shut down right after they shipped Halo Wars… I guess because - even though it shit gold - maybe the golden goose looked expensive on the balance sheet??).
…And anyway, NONE of the RTS's being made these days are anywhere near the scale that StarCraft 2's launch was and therefore worth Microsoft pursuing outside of small "remasters" or up-rezzed ports for modern hardware.
Blizzard has to make its money daddy Microsoft some Fortnite tier piles of money to justify this massive a purchase… not a Blackthorne HD re-release money.
Blizzard doesn't really have to do anything to justify their purchase.
I feel like a lot of people keep focusing on PC/console part of the sale and have completely ignored what was most likely the primary goal for the purchase: King and getting into the mobile space where there's a lot of money to be made.
Not to say PC/console wasn't a factor. It absolutely was. CoD in particular, getting other well-known IP for bolstering their console offerings, and maybe WoW as well. But I'm willing to bet that a lot of the other IP was more of a "package deal" that would be a secondary revenue source.
King's games alone will make them a fortune. They already have successful titles with longtime built-in audiences, and the people who primarily play mobile games and aren't interested in PC/console very likely don't know or care about this deal.
King's annual revenue has climbed to over $2.7bn in 2022 and that's an increase from the $2.5bn from the year before. It's very likely that this year they'll hit closer to $3bn (if not reach that milestone completely) and they've already made $20bn in total revenue as of September this year.
The pace of that growth, if it continues, will have them hitting another $10bn within around 3-4 years.
Candy Crush Saga alone will bring in more money than most of Blizzard's games ever could, and that's not even counting the rest of King's "Saga" games.
There's a reason ActBlizz paid nearly $6bn to acquire King. And it's very likely the one of the driving reasons Microsoft spent this insane amount to acquire ActBlizz in turn. The mobile market has grown even more since AB's King acquisition.
Now, not only do Microsoft get lucrative PC/console IPs, but they immediately gain one of the most successful brands in the mobile space, an area in which revenue keeps rising year over year, without having to touch mobile themselves.
So if we're talking "Fortnite tier piles of money", Microsoft already has that area covered right now. Unless mobile suddenly crashes, they'll make their money back within a few years if we're counting that, CoD, and a few other popular IPs which they're hoping to use to boost Game Pass and console sales.
As for RTS, keep an eye out for Tempest Rising, a Command and Conquer spiritual successor, that's even headed to consoles. With Microsoft successfully bringing Age of Empires to console, I don't think there's any need to promote PC as the place where RTSes live.
Personally, I think if RTSes are to ever be mainstream again, they're going to have to reinvent themselves, but in the meantime, RTSes doing what they've always done will make peace with the size of the market that exists for them these days.
As much as I'd love to see that, they won't do an RTS. Even Blizzard has not touched RTS games since their popularity waned against the League of Legends type games. The closest we got was the StarCraft "HD remaster" from more than half a decade ago.
The era of RTS pretty much ended a decade ago with StarCraft 2.
The big video game companies pretty much only chase trends. They've always done that.
Whether it was platformer games on the NES after the success of Super Mario Brothers, fighting games in the arcades after the success of Street Fighter 2, or Grand Theft Auto 3D clones after the success of GTA3, or loot shooters or DOTA clones or whatever - the game industry at a large scale is mostly risk averse.
Only privately run companies like to pursue certain genres that aren't necessarily the most popular or profitable.
If you want to see new RTS, you're going to have to look for relatively small indie companies - probably ones with some of the grizzled old industry vets who worked on the actual games. Those guys are the only ones who will make those sorts of games now.
@JDPoZ @HobbitFoot there is definitely talk that RTS split into moba and 'grand strategy'/4x games. That most gamers fell into one of those camps and moved on from the genre.
I remember seeing some new RTS games at PAX east a number of years ago, and it always just felt like worse starcraft to me. Almost all of them feel that way to me.
…Microsoft has already remade/made several RTS's since Starcraft 2.
Age of Empires.
Microsoft proper didn't make the the remake. They farmed the AoE remake out to Relic and World's Edge.
To be fair, Relic is composed of some of the people who made the Company of Heroes RTS games, so they know their RTS shit… but the original Age of Empires games were made by the legendary Ensemble Studios (a dev that made Microsoft more than a billion dollars while it was open… that Don Mattrick then infamously shut down right after they shipped Halo Wars… I guess because - even though it shit gold - maybe the golden goose looked expensive on the balance sheet??).
…And anyway, NONE of the RTS's being made these days are anywhere near the scale that StarCraft 2's launch was and therefore worth Microsoft pursuing outside of small "remasters" or up-rezzed ports for modern hardware.
Blizzard has to make its money daddy Microsoft some Fortnite tier piles of money to justify this massive a purchase… not a Blackthorne HD re-release money.
Given Activision was already letting groups come in to do Blizzard games, I'm sure they'd still do the same for the RTS games.
Blizzard doesn't really have to do anything to justify their purchase.
I feel like a lot of people keep focusing on PC/console part of the sale and have completely ignored what was most likely the primary goal for the purchase: King and getting into the mobile space where there's a lot of money to be made.
Not to say PC/console wasn't a factor. It absolutely was. CoD in particular, getting other well-known IP for bolstering their console offerings, and maybe WoW as well. But I'm willing to bet that a lot of the other IP was more of a "package deal" that would be a secondary revenue source.
King's games alone will make them a fortune. They already have successful titles with longtime built-in audiences, and the people who primarily play mobile games and aren't interested in PC/console very likely don't know or care about this deal.
King's annual revenue has climbed to over $2.7bn in 2022 and that's an increase from the $2.5bn from the year before. It's very likely that this year they'll hit closer to $3bn (if not reach that milestone completely) and they've already made $20bn in total revenue as of September this year.
The pace of that growth, if it continues, will have them hitting another $10bn within around 3-4 years.
Candy Crush Saga alone will bring in more money than most of Blizzard's games ever could, and that's not even counting the rest of King's "Saga" games.
There's a reason ActBlizz paid nearly $6bn to acquire King. And it's very likely the one of the driving reasons Microsoft spent this insane amount to acquire ActBlizz in turn. The mobile market has grown even more since AB's King acquisition.
Now, not only do Microsoft get lucrative PC/console IPs, but they immediately gain one of the most successful brands in the mobile space, an area in which revenue keeps rising year over year, without having to touch mobile themselves.
So if we're talking "Fortnite tier piles of money", Microsoft already has that area covered right now. Unless mobile suddenly crashes, they'll make their money back within a few years if we're counting that, CoD, and a few other popular IPs which they're hoping to use to boost Game Pass and console sales.
League of Legends type games are called MOBAs.
As for RTS, keep an eye out for Tempest Rising, a Command and Conquer spiritual successor, that's even headed to consoles. With Microsoft successfully bringing Age of Empires to console, I don't think there's any need to promote PC as the place where RTSes live.
Personally, I think if RTSes are to ever be mainstream again, they're going to have to reinvent themselves, but in the meantime, RTSes doing what they've always done will make peace with the size of the market that exists for them these days.
I think Microsoft could test the waters with a WarCraft remaster, especially if they can test to see if Xbox Game Pass can tap into a new market.