Cities Skylines 2 PC performance does not reach internal benchmarks, but Paradox will still release CS2 on time, as we also learn about Cities Skylines 2 mods.
I totally agree with you, but the issue is that often times it's hard to justify a delay when you're working with publishers or external investors. What I find unhealthy in the industry is that, oftentimes, companies simply can't afford to delay the release because they've signed documents that lock in that date, or that could affect the companies income during the delay. This obviously isn't universal, but it's something that I've seen first-hand, having worked in the videogames industry.
Too many managers just rollover instead of actually fighting for what's best for their employees and it's annoying to say the least.
What's worse: shipping an unfinished, buggy game harming your companies image forever or having investors wait another three weeks until they start seeing their cash flow? Oh no, heaven forbid.
Or just release it as early access with a 5€ discount or something. That way people who don't give a shit about the optimization can get it early while the rest gets the full release (Baldur's Gate 3 was in Early Access for a long while for example)
Although I think in this case it's a bit more complicated. The marketing campaign was rather large so I think they thought they could deliver on time but ultimately were unable to do so. This is likely also why we are hearing only now about mods, they were still working on it with the hopes of making it in time and had to make a judgement call last minute - in this case to delay the modding tools until after release.
I'm fine with this, honestly. I'd prefer more devs do this instead of pushing back releases at the last minute or forcing their teams to crunch.
Why not just push back the release until it's actually ready? No one is going to die if a game gets pushed back a month or two
I totally agree with you, but the issue is that often times it's hard to justify a delay when you're working with publishers or external investors. What I find unhealthy in the industry is that, oftentimes, companies simply can't afford to delay the release because they've signed documents that lock in that date, or that could affect the companies income during the delay. This obviously isn't universal, but it's something that I've seen first-hand, having worked in the videogames industry.
Too many managers just rollover instead of actually fighting for what's best for their employees and it's annoying to say the least.
What's worse: shipping an unfinished, buggy game harming your companies image forever or having investors wait another three weeks until they start seeing their cash flow? Oh no, heaven forbid.
Maybe not but devs nowadays are getting death threats because of stuff like this
Yeah… That's an issue with the community.
I think my original point still stands but happy to rephrase it if it's unclear.
Or just release it as early access with a 5€ discount or something. That way people who don't give a shit about the optimization can get it early while the rest gets the full release (Baldur's Gate 3 was in Early Access for a long while for example)
Although I think in this case it's a bit more complicated. The marketing campaign was rather large so I think they thought they could deliver on time but ultimately were unable to do so. This is likely also why we are hearing only now about mods, they were still working on it with the hopes of making it in time and had to make a judgement call last minute - in this case to delay the modding tools until after release.