There's an open issue somewhere on GitHub (Valve's CS2 repo), it seems to be an issue with SDL, which Counter Strike uses to interface with pipewire. Afaik no one is quite sure why the delay builds up, but it doesn't seem like an issue with pipewire itself.
Wait is this why my audio is delayed? I've been running Pipewire at 96 kHz and noticed this issue in CS2
There's an open issue somewhere on GitHub (Valve's CS2 repo), it seems to be an issue with SDL, which Counter Strike uses to interface with pipewire. Afaik no one is quite sure why the delay builds up, but it doesn't seem like an issue with pipewire itself.