cross-posted from: https://lemmy.ndlug.org/post/280126
Jeremy Soller shares some examples of the COSMIC lock screen that Pop!_OS is working on.
cross-posted from: https://lemmy.ndlug.org/post/280126
Jeremy Soller shares some examples of the COSMIC lock screen that Pop!_OS is working on.
This is interesting. I'm a window manager user, but currently, the Wayland Display Managers suck. I'm using sddm but I don't like it.
I'm guessing that this one will be modular enough to be installed without the whole Cosmic DE? It seems interesting.
The
cosmic-greeter
package is already installable today. It will work on any system that hasgreetd
available. The Appearance panel in COSMIC Settings is not yet merged, but it is in theappearance
staging branch.Tbh, cosmic-epoch itself is kinda modular, yet slightly weird. I used it on nixos for a short while (until some shit in nix changed, and pop's flakes decided to not compile) recently.
The strangest thing is their way to store configuration: cosmic-comp (I.e. their compositor) has 2. The 1st is a "regular" file (.ron, as far as I remember) and is used to store keybindings and some other settings (for example whether to tile windows automatically, border width, etc), and the second one is like windows's registry on top of the filesystem (I.e. you have
~/.config/cosmic/com.system76.whatever/dir0/file0
wheredir0
represents some group of parameters (?) andfile0
is the name of one; the value is the contents offile0
. Easily manageable with nix but confusing AF to edit manually. Most if not all except the compositor uses the latter format.On the other hand, the compositor is already quite cool with regards to animations and window/workpace movement at least, and is reasonably stable for a pre-alpha. Also, their way to make bars seems interesting: each applet itself is a graphical app using xdg-shell, and the panel uses pop's lib to "convert" them to layer-shell.