Hi guys! So I seem to have audio issues. Audio will mute for like 5 seconds every 20 seconds or so. It's very annoying, as it can make you miss whole parts of dialog. It only happens on linux, and only on gaming, so I guess it means the amp/surround system is ok. I use the TV HDMI output for audio, as it gets redirected to the 5.1 amp via ARC. This works flawlessly for most scenarios, but somehow it seems to get into trouble when in games. I've tried so far games based on Proton (Cyberpunk, Alan Wake…original, not remake). I'm using lates KDE Neon, with Pipewire. What would you recommend to check? If I boot back to WiIndows, the games run fine.

  • Carter@feddit.uk
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    1 year ago

    I gave up with pipewire and just switched to pulseaudio. All issues gone.

    • iturnedintoanewt@lemm.eeOP
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      1 year ago

      Thanks…I might have to do just that. Everybody talked about pipewire like it's the solution to everything…but it clearly also brings bugs.

        • iturnedintoanewt@lemm.eeOP
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          1 year ago

          Nah, I switched because of bluetooth stuttering issues on PulseAudio, I think when switching to AptX. At any rate, on Pipewire BT worked flawlessly.

    • iturnedintoanewt@lemm.eeOP
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      1 year ago

      Siiiigh. Seems the monitor earphones plug is busted (physically broken, just found out). The one on the PC is too hidden, it's behind the TV and quite some meters away from where the actual keyboard/mouse etc are. Not a good option :(

      • Miku Luna \ she/it@lemmy.blahaj.zone
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        1 year ago

        You might be able to get an AUX extension cord for cheap at your local tech store. Would be suboptimal, but for anything better, you might need to rearrange your setup.

  • PseudoSpock@lemmy.dbzer0.com
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    1 year ago

    Please try some Linux native games and see if they have the same issue. If not, it would be a WINE/Proton issue and then the problem would belong to them. If it happens on Linux native games, then it's a Linux issue.

    This is the primary reason I dislike WINE/Proton… ambiguity as to whether it's the WINE/Proton compatibility layer or the Linux distro itself.

    • PseudoSpock@lemmy.dbzer0.com
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      1 year ago

      Wow, got downvoted for giving practical diagnostic advice. Someone out there is a Proton fanboy who can't admit this is a valid thing to test to help finding root cause.

    • iturnedintoanewt@lemm.eeOP
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      1 year ago

      Which one would you advise as a proper native game to test? After the whole Bioshock Proton version running better than native, I stopped paying attention to truly native ports, and just played whichever Steam would install by default…or just Lutris my way around it.

        • iturnedintoanewt@lemm.eeOP
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          1 year ago

          Thanks. I didn't have much time until now, but 10 minutes playing SuperTuxKart saw exactly zero audio glitches, and playing The Outer Worlds right after it, started glitching again. It really looks to be Wine/Proton issues, and I was ready to blame the HDMI cables…

            • iturnedintoanewt@lemm.eeOP
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              1 year ago

              Thanks, but…I'm not so sure. I mean, I'm using the Proton compatibility layer, it's not like they did anything besides providing Windows support, then Valve adding the rest.

      • huskypenguin@sh.itjust.works
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        1 year ago

        Try anything out of the discover app. Like someone else said super tux cart. You're just looking for an audio signal to figure out if this is a wine thing or a system thing.

  • huskypenguin@sh.itjust.works
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    1 year ago

    Have you opened up a pipewire patch bay app to see if it's routed correctly? There's also a pulse audio virtual interface for pipewire that could help.