I've really liked hitbox controllers for Street Fighter 6. I've been really happy with how they've turned out and they're a joy to use. If there's interest I can post the build process/instructions/guide.
Also would be good to grow the community if you're interested: !arcadesticks@lemmy.world
neat, i thought about eventually building my owm hitbox or mixbox style controler.
what kind of controller circuit board
do you use for these custom controlers?and how did you set up the multiple usb ports, it kinda looks lik the brace of a pci card?
I used a . This one has pins pre-soldered and a wiring harness included to make things easy. It works with . This site also mentions other boards you can use.
I've started going to local events now so I've got a Brook Wingman FGC stick to use with PS5 and I might just embed that inside the hitbox now.
thanks, that's a lot simpler and more affodable than i expected.
why is that FGC stick thing needed for the events?
it just looks like usb on both sides.
is that board actually incompatible with ps5,
is it because the usb hub,
or is it because some tournament rule (like socd cleaning or something)It gets even cheaper. You can get a R Pi nano for £4 or so if you're willing to do some soldering.
The USB stick takes input from any controller and makes it compatible with PS5. Yes that Raspberry Pi board is not compatible with PS5. I play exclusively on PC so it didn’t matter to me initially, but now that I go to local events where they play on PS4 and PS5 I do need the compatability. I haven’t tried the hub controller with the Playstation but that shouldn’t make a different really. SOCD cleaning is on the Raspberry Pi chip and can be changed to your liking. It can be altered to fit the tournament rules.
What is a hitbox controller? Is there no directional joystick? What madness is this
They are arcade sticks that, instead of using a joystick with 4-directional switches, use 4 buttons for the directions. They are often called "Hitbox" because that's the brand that popularized them. Some people also call them "all-button controller" or "stickless controller". The advantages are ergonomics (many people have developed carpal tunnel syndrome from traditional joysticks) and economy of motion (it's easier to press 4 buttons with 4 fingers than move the entire wrist/forearm to move a joystick).
It's pretty much like using a keyboard for fighting games, but you only have the buttons that you actually use, the keys are large buttons, and there are no issues with pressing many simultaneous buttons (many keyboards have problems with that). People also often use PCBs that are compatible with PS5 or other consoles, and also SOCD cleaners (which is a piece that helps configure which inputs should be sent if you press "Simultaneous Opposite Cardinal Directions").
They've been gaining more and more popularity over the last few years. If you are good at typing, you may be more comfortable playing fighting games with this than with a traditional joystick or even a gamepad.
I'm just curious on the layout, mostly on why the up and down buttons are switched. I thought the left thumb would be down, not up.
I'm not sure about why that's the standard, but it may have to do with the fact that in fighting games you don't want to be jumping all the time, it's something that you have to do carefully, while crouching is something you do constantly, and most motion inputs involve the "down" direction (like quarter circles or the shoryuken input), and having left-down-right lined up makes it pretty easy to do those motions. Think about pressing your Q-W-E keys in quick succesion. You can probably do that without much practice. That's a half-circle-forward motion. If you have "down" in your thumb, a half-circle would be like pressing "Q-Spacebar-E" in quick succesion, which is more difficult.
Maybe it's also because people often use the space bar in keyboards to jump in many games, and that's what they were used to.
In any case, once you get used to this layout, it's very comfortable.