lol. lmao.
It’s because these companies keep driving up production costs on their own. Their next game has to top their last. At what point do we say that graphics are good enough? Who needs these insane amount of details? Why does a game absolutely need to be 100+GB in size? Is Bloodborne not visually appealing enough? What about God of War (2018)?
Can we not find a “good enough” acceptable baseline and just work with that? This infinite growth is annoying as both a developer and a player. Like okay, ooooh, you can render each individual hair on someone’s head and they each have their own physics. Congratulations. How’s the story for the game? Ah, broken to the point of unplayable, but you pinky swear a patch is coming.
i want shorter games with worse graphics made by people who are paid more to work less and i'm not kidding
Welcome to the world of indie games, where the passion leads to experiences that stick in minds more than plenty of AAA games these days
No offense but 100gb really isn't that big in the year 2023… I keep seeing people complain about this and I just don't get it. 5-7 years ago? Sure. That was unusual. Now? Nah.
I mean 4k HDR Remux files are often upwards of 80gb, and that's just a 2-3 hour movie. Games can have hundreds of hours of content and also have high quality textures/HDR/HQ Audio/etc. Is it really that surprising that a bunch of games are 100+ gigs?
Let’s say you buy an Xbox Series S. At the current going rate of games, you can fit four, maybe five games on the thing, assuming you don’t play older or indie titles. You can buy an external USB hard drive, sure, but you can’t play games off it. You’d have to awkwardly shuffle games around any time you wanted to play something else. Wanna expand it with storage that can actually be played off of? You need to pay the same cost as the console for proprietary storage.
It’s different on PC and PS5 since you can upgrade storage relatively easily but even then, a 1TB NVMe disk can hold a maximum of 10 games at today’s storage requirements. Want something bigger? Get ready to shell out some serious cash.
Storage has not kept up with file size. And to be fair, 4k HDR Remux files are just as bad. You can’t tell me the average person can even tell the difference from a 1080p WebRip (a fraction of the size) and one of them. Not unless you’ve got the high end hardware to make use of it, and I highly doubt the average person is shelling out the $5000+ required for that to be a thing.
Are you questioning whether a typical person can tell the difference between 1080p SDR and 4k HDR? If so, yes. Anyone can tell.
Also it does not cost $5,000 to watch 4k HDR.
Nothing you said makes sense.
This infinite growth is annoying as both a developer and a player.
wait until you find out what the world economy is built on…
noone told them to make exoprimal, we just wanted more mega man & dino crisis
I literally sold the consoles I had and all my games with it because games became shittier each year.
Imagine having to pay 80+ dollars/euros for a game that isnt even the "finished" product.
I'd rather just save my money and spend it on things where I don't get absolutely railed as a consumer.
I hereby announce that I don’t have enough money, and I want more.
Well, if you think your game prices are too low, just raise them. The market will regulate this all on it's own.
I'm already 50% of the time on my ship to the seven seas. Do they want me permanently at sea? Same goes with the media companies like Disney+, Netflix and Amazon. They push it any further, I'm pushing off to seas for good.
They *literally, figured out how to beat piracy. The unbeatable problem. And then they had to go and blow it with their greed.
Meh. Capcom games just became $0 for me, because I'll swear an oath before you to pirate every one of their games, from here on out.
Inflation is a fact of life. Is a price that raises ever all it takes for you to decide to pirate? Did you do so when games increased from $50 to $60?
Nope. I only pirate when media companies can't stop gorging themselves on billions of dollars in profit and shovelling shares and dollar bills down their greedy little throats.
It's not that I don't have the money, I've just had enough. When you had one of two streaming services and a Spotify and good prices on steam and whatnot, that worked.
Today we have preorders that eclipse 100 dollars, my streaming service bills are more than the cable bills they were supposed to be replacing, and now it's just more more more. We want more more more
🖕
Two streaming services is less competitive than the 5 or 6 major ones we have right now, you can choose them a la carte in a way you never could with cable, and even if you felt compelled to have all of them at the ad free tier, you're paying less than cable and getting no commercials. Video game prices have lagged behind inflation, not even kept up with them, and the game you want will probably have a substantial sale 3 months after release anyway. It just seems like an incredibly thin premise to justify piracy.
I don't need to justify piracy to you. You are the one that's morally outraged here. Again, I have the money, it's not a poverty thing. It's a perception thing. When people act gross, I act gross in response. Plain and simple. You can try to defend these companies, some of which have larger profits than the GDP outputs of some countries, all you want. That's your prerogative. When companies put greed before the goodwill of the customers, which this is by the way, then I act shitty in response. That's my prerogative.
You were morally outraged enough to decide that this justifies piracy, but this is Capcom we're talking about, not EA. From what I can see, they're not making their money off of gambling mechanics like Ultimate Team. They're talking about raising prices on products that are generally seen as quality and charging what they believe those products to be worth, even saying that this will allow them to raise staff salaries to retain talent. I don't condone piracy, but I was asking you what line you believed they crossed when price increases are just inevitable for anything that costs money, and I personally don't really see any scummy business practices attached to this. Beyond that, I'd also argue that you have a greater effect on the market when you just don't pirate or play those games that offend you at all and instead direct your time and money to a game that could use it more. That means they make more of the latter and the former is less successful for doing something you didn't like. Word of mouth of the games you played and the lack of word of mouth for the ones you didn't has an effect on the market as well.
Having 5 streaming services instead of 2 when they each have exclusive content isn't competition, it's just separate small monopolies. They hold the content hostage and you can't actually choose when you want to watch something specific.
It'd only be competitive if they all had the same catalogue or you didn't care at all what you watch, which I suspect just isn't a reality for most people.
They're all trying to have enough to watch to keep you subscribed all the time, which means they have an incentive to keep making more good shows. But there's no world where 5 streaming services will have something I'll want to watch every month, so it's pretty easy to just cancel until you've got a handful of shows to go through on that service. Then you subscribe for a month or two and come back later. That's way, way better than a local television monopoly like cable typically had, with channels you couldn't opt out of for a cheaper bill, that still forced commercials on you regardless of your exorbitant bill.
That's so convoluted that at that point I can just torrent the show. It's easier, faster, free and I don't have to wait for it or try to figure out which streaming service has it.
That's not convoluted in the least bit, nor is it faster or easier to torrent. If you somehow found out about a show but not which service it was on, there's justwatch.com.
Poverty is also a fact of life. Not everyone can afford every price increase.
Capcom hasn't even raised prices yet, and this person just swore an oath of piracy rather than waiting for a sale or something.
Maybe they've already been buying on sales.
I'm from a third world country. I still buy games as often as I can, but I also get that these price hikes are stretching people thin. A $70 game is like a third of our monthly minimum wage, it's a huge chunk of money that people need to live, and most companies don't bother to adjust it proportionally to our financial situation, even though there is no reason not to do so when it comes to digital media.
That's just it. First off, I rarely am interested in Capcom games, think the last one I bought was in maybe 2016? (RE7). So this person you are responding to really is going off the handle over a nothing burger, I assure you.
But you've hit on an important point, that's important to discuss. These price hikes are disproportionate to the growth of household earnings, and more importantly, digital media was supposed to drive costs down, and not up for the end consumer. We don't actually own these games, we more or less lease them. There's nothing physical anymore. Which is a problem. Not that I don't like the ease of digital purchases, it's the fact that at any moment I can be stripped of access to the product. Which makes it a lease or rental, not full ownership. Yet they keep wanting to drive the costs up up up, in light of that fact. It's getting to be gross behaviour. The products are declining in quality, the costs keep going up, actual ownership of the end product comes into question, and the profits keep going to a smaller and smaller circle of people, some of whom are among the most vile of people alive today.
Enough is enough.
It sucks that skinflints in the west region hopping to save a few bob made companies wary of regional pricing in the digital age.
Game budgets are too big.
Honestly this is it.
AAA gaming does not equal good gaming, just bolted, expensive gaming.
I say big budget games are too large in scope. Too much going on, too ambitious, too much emphasis on certain aspects that I feel developers value more than consumers. Not every game needs to be the biggest baddest game of the year blah blah blah.
For real, I think it's rather telling that there are people who exclusively play some triple a games for the mini games.
It's also interesting seeing indie take larger and larger chunks from the triple a market. Remember when harvest moon and simcity were big corporate endeavors, now it's indie titles like city skylines and stardew Valley.
I would like to see some smaller projects from triple a studios targeting genres other than open world action-rpg.
studios targeting genres other than open world action-rpg.
With the corporate culture that's developed in the industry I don't think anyone should want that. Indie has the small project space covered & they make far better games than EA or Activision ever could in those genres. Corporate sellouts cannot beat passion, but they can make games so large in scope that small studios just cannot compete with that.
Yeah. Every time someone comes up with "games are too cheap" I always point to the fact that the vast majority of AAA games have insane amount of bloat. If AAA devs were struggling to make a profit then a clear way to cut costs would be to streamline the product. If leveling is not vital, cut it. If randomized loot is not necessary, cut it. If horse balls shrinking/expanding with the weather is not necessary, cut it.
There are always ways to cut corners in a AAA games and if the cost was an issue they'd do it. But the fact that they don't shows how little the actually struggle. So far Bethesda is the only company that is clearly cutting the corners of their AAA products.
So far Bethesda is the only company that is clearly cutting the corners of their AAA products.
Starfield is the sloppiest Bethasda game ever, cutting corners to save cost is not how I would describe its development at all.
I agree with what you are saying though. Spending 40% of the budget on voice acting and cinematographic dialog is extremely wasteful. As long as the gameplay is good and graphics are pretty gamers will like the product.
Is it really the sloppiest though?
I'd say its about on par with their past games. It's clearly their game engine, modified to do space stuff.
If you come at it with the mindset that not every game has to get bigger and more expansive and have more and more realism/mechanics that don't serve the core gameplay, it achieves it's goal.
Not saying its game of the year material or anything, but if I was doing an employee review, I'd give it a meets expectations grade.
Starfield is by far their cleanest release. It's honestly the first game I have played from them that hasn't crashed in 100+ hours.
There are aspects I wish had received a bit more attention, sure. But to date, Skyrim and Fallout 4 both have stability mods that are basically requirements to reduce crashing.
And I'm saying this as somebody with near 2k hours in Skyrim. So I definitely enjoy that game.
I played Morrowind, Oblivion & Skyrim at release. Compared to Starfield they were far more polished to me. Yes crashes & the odd broken quest happened, but overall they were playable, people without an internet connection could buy the games in a shop & then finish them. Also Oblivion had the best graphics for an open world rpg when it came out, while also running pretty well on the shit tier GPUs of the time. In my mind, Starfield is not pretty on ultra, runs like shit on decent hardware even at relatively low settings and the list of broken things is endless.
Honestly, I'd rather have stellar voice acting and okay graphics (not good, just not bad enough to turn it off after it makes me dizzy) than the other way around. Graphics lose their appeal after a short while in-game.
Imagine if people could buy a background music only -subtitle dialog- edition of Baldur's Gate 3 for €40. How would the sale distribution go? I think this is a rather interesting thought experiment, I would personally opt to buy the cheaper version for sure, even though I do know the voice acting in BG3 is a landmark in gaming.
I would definitely buy that. I usually keep my game volumes on low and click through the dialogue because I already read the subtitle, why wait around to finish having the line delivered verbally? (Interestingly enough I’ve never ever thought “hurry up, speak faster” in an in real life conversation, this impatience only exists in video games.) Because of the value of voice acting, but for me personally voice acting is just not a priority.
It's true, game prices today are the same as they have been for the past 40 years for AAA titles.
I can't think of an industry which hasn't had a price raise in decades.
Gaming had managed to get by on this thanks to increasing market volume as gaming became more mainstream in addition to extra revenue streams like micro transactions. But it's hitting saturation now and won't keep counteracting inflation forever
When was the last time wages kept up with inflation? Games are entertainment. Money won't be spent on entertainment when push comes to shove.
Games have actually gotten cheaper over time adjusted for inflation even as production costs have risen, it's crazy. A NES game in today's money would be around $160.
Wages haven't keep up with inflation, you need to account for the loss of disposable income since then.