• AutoTL;DR@lemmings.worldB
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    1 year ago

    This is the best summary I could come up with:


    A new pricing policy is still incoming, but it’s far less fraught for independent developers, many of whom threatened to leave the engine and platform behind rather than pay.

    The plan was intensely unpopular, as apart from the increased costs many would incur under it, it suggested that the people running the show at Unity were completely disconnected from the community.

    Less than two weeks from its debut, however, the runtime fee policy has been almost completely reversed and its architects are abasing themselves before their customers.

    Overall the changes seem to address most of the issues people had with the new terms, and importantly it is more or less opt-in (or the unavoidable product of success) come 2024, on new projects, rather than taking effect on games that are out now or have been for years.

    But the high-handed manner in which Unity attempted to squeeze its customers has unquestionably spooked the community, and while the threatened exodus will likely now be far smaller, they will remain watchful for future shenanigans.

    What trust Unity had built up was seriously damaged by this ill-conceived foray, and many developers may look more seriously at competitors rather than run the risk of the company altering the deal again.


    The original article contains 383 words, the summary contains 206 words. Saved 46%. I’m a bot and I’m open source!