• KᑌᔕᕼIᗩ@lemmy.mlOP
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    1 year ago

    It’s truly amazing what can happen when they don’t cut quite so many corners and release the minimal viable product.

    • Harrison [He/Him]@ttrpg.network
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      1 year ago

      I’m not sure that using the entire QA staff of the world’s largest agglomeration of Dev studios on a single game only qualifies as “not cutting corners”. That’s surely going above and beyond.

      • Neato@kbin.social
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        1 year ago

        If that’s what it takes to ship a game that doesn’t have multitudes of game breaking bugs like they’re known for, perhaps the company has bigger problems. Like still using an engine that is this bad.

      • Rolder@reddthat.com
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        1 year ago

        It really depends on if that dev studio conglomerate collectively cut costs on QA and by how much

      • Haui@discuss.tchncs.de
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        1 year ago

        I really don’t like the word agile since everyone I ever met who had this in their job title was blowing up steam someones butt. Is that the job description or what is it with these agile types?