I believe it’s $70 USD on PS5 not $80, However it’s $60 on Steam and GoG for PC. Keep in mind PS5’s, and consoles in general are sold at a loss and make up for it from game sales.
I kinda dislike this excuse for the higher prices these days.
While it was pretty valid for the PS3 era and before, the PS4 and the PS5 have both been sold at profit well within the first year. This is just a console tax to make more money from people.
It’s not that simple. This article is from 2021, so the numbers may be a different now, but the point remains. Steam takes about the same cut as Sony to start, but Steam reduces the percent the more the game sales. Given the 5 million+ units sold on steam, Larian made an additional $25 million+ because of the reduced rates.
They sold consoles at a loss to begin with, they overcharge for games to make up for it and people ‘happily’ paid it. Just because they cost less now, they still need to make up for the loss they accrued when they were selling at a loss. When they truly break even on the costs, why would they lower the price? If people have been paying $70 for new games, why would they drop the price when their costs go down.
Sony takes a cut of all game sales, not just first party. Larian probably got a better deal with Steam and GoG than Sony and are passing the costs onto console players.
I believe it’s $70 USD on PS5 not $80, However it’s $60 on Steam and GoG for PC. Keep in mind PS5’s, and consoles in general are sold at a loss and make up for it from game sales.
Wait for a sale.
I kinda dislike this excuse for the higher prices these days.
While it was pretty valid for the PS3 era and before, the PS4 and the PS5 have both been sold at profit well within the first year. This is just a console tax to make more money from people.
https://www.pcmag.com/news/sony-says-499-ps5-no-longer-sells-at-a-loss
PS4 - 6 months to be profitable
PS5 - 8 months to be profitable(despite the chip shortages as well).
The revenue split is the same (30%) on Steam, PlayStation, and Xbox, which seems like the number that should matter to the publisher.
It’s not that simple. This article is from 2021, so the numbers may be a different now, but the point remains. Steam takes about the same cut as Sony to start, but Steam reduces the percent the more the game sales. Given the 5 million+ units sold on steam, Larian made an additional $25 million+ because of the reduced rates.
https://www.theverge.com/21445923/platform-fees-apps-games-business-marketplace-apple-google
So what?
They sold consoles at a loss to begin with, they overcharge for games to make up for it and people ‘happily’ paid it. Just because they cost less now, they still need to make up for the loss they accrued when they were selling at a loss. When they truly break even on the costs, why would they lower the price? If people have been paying $70 for new games, why would they drop the price when their costs go down.
That shouldn’t really effect anything but first party titles. Larian don’t care about Sony’s loss on the machine.
Sony takes a cut of all game sales, not just first party. Larian probably got a better deal with Steam and GoG than Sony and are passing the costs onto console players.
Yeah, but Larian shouldn’t care if Sony get 30% of £50 or £70 to make up their PS5 losses.
If Larian sets the price at £50, they make £35 per sale. If Larian sets the price at £70, they make £49 per sale.
Larian cares, because Larian wants to make money.