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Video Index
00:00 - Welcome to Hardware Unboxed
01:39 - Performance Testing
09:33 - FSR 3.1 vs FSR 2.2
11:57 - Image Quality: Ratchet and Clank Rift Apart
14:12 - Image Quality: Horizon Forbidden West
17:05 - Image Quality: Ghost of Tsushima
18:37 - Image Quality: Spider-Man Miles Morales
19:55 - Image Quality: Spider-Man
20:50 - 1440p Image Quality Comparisons
22:35 - Quality vs Quality vs Quality
25:23 - Final Thoughts
FSR 3.1 vs DLSS 3.7 vs XeSS 1.3 Upscaling Battle, 5 Games Tested
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Outro music by David Vonk/DaJaVo
Am I the only one who doesn’t like to use these?
And refuses to use the frame generation?
I’d much prefer real 30fps, over strange fake 120.
frame gen? for sure, you are right. upscaling? Upscaling is an amazing way to improve your framerate dlss is often indistinguishable from native except for the framerate. And even fsr 1 which is the worst method for upscaling that doesn’t get any help from AI or motion vectors but that’s compatible with every single game works often great for me upscaling from 1080p to 1440p
I’ve found it depends a lot on the game. In CP2077, DLSS+frame gen looks great to me with full raytracing enabled. But in The Witcher 3, I found frame gen to cause a lot of artifacts, and in PvP games I wouldn’t use regular DLSS/FSR. In general I’ve found the quality preset in DLSS to be mostly indistinguishable from native on 3440x1440, and I’m excited to try FSR 3 when I get the chance.