Man, I miss Rock Paper Shotgun’s quality.
The game made gameplay-affecting design decisions around these micro-transactions.
And they knew what they were doing was wrong because they didn’t put them in the review copies. Plus the character creator had 5 character slots, to the game’s one. Something that drives up the value of both the currency and the item that can be bought for real money.
They intentionally misled everyone prior to release to fluff up their review scores and hype.
It’s just gross all around.
I preordered the game, because I really enjoyed the first game. Basically unplayable, and the micro transactions were a slap in the face.
Refunded it, and instead I’ll just sail the seas for the game whenever it makes a splash there. Can’t see myself buying another Capcom game again.
If it’s not an Indy developer and publisher, it’s not a videogame but a graphical gambling site disguised as a game.
The more A’s a company claims, the less credible they are.
The A stands for arse.
Remember kids; it’s not theft if you can’t own it. Furthermore, the people that actually matter, the artists, devs, etc. have already (hopefully, since some triple-crapple-A companies aren’t above stealing) been paid. They won’t earn shit from the sales.
Unplayable? I watched my brother stream a lot of it the last few days. How is that possible if it’s unplayable?
As in, unplayable on my computer. Within 20 minutes I had three spontaneous CTDs.
Ahh okay, well I do believe it. It seems to not be optimized, especially those town areas, my god!
I never even got that far. Loaded up the character I’d made, and walked 20 metres out of the cell. Crash, crash, and crash. Coupled with the microtransactions I was just extremely turned off from the game. I’m very glad Steam has a decent return policy.
Wow holy shit! Sucks they wasted your time like that.
The game made gameplay affecting design decisions around these micro transactions.
Name one, because I beat the whole ass game without even feeling the need to buy any of that easily acquirable in-game for no money stuff. Most of the stuff is for sale at the pawn guild, including the character redesigner. I got enough port crystals to basically cover everywhere I’d want to go regularly. I spent probably 500 RC over a playthrough that got over 10k.
If you don’t pay extra money for the special camping kit you can carry fewer items at all times due to weight.
I didn’t say you can’t deal with them making these negatively impacting gameplay decisions.
Just that they are gross.
Ive defended the paid items that were acquirable in game, but i missed this one. Is the paid camping kit just not in the game at all unless you buy it? Because if so that is definitely an issue.
Old buddy is lying because reasons. There’s better camping kits available in game that weigh less than the paid one and let you get buffs.
There are other camping kits that are heavier but you can only get the one in the microtransaction from paying real money. It becomes available to buy in shops only as part of the real money transaction.
You also are limited on your number of portcrystals so effectively you cannot get that item in game. You can get 4 of them without paying extra money, and this lets you have a 5th.
Are the port crystals like in the first game? You could only get a few in your first playthrough requiring a second and third to reach the max. If thats the case i dont see any issue them providing paid ones for the inpatient
Pretty sure people have gotten more than 4. I think the number i read was seven. Not to mention the fact they carry over and have a hard cap regardless.
The non-dlc elite camping kit, which is easy to get, weighs less than the DLC kit and lets you cook food for buffs, unlike the paid one. Also, you have 4 characters. Spread the weight around efficiently.
You wouldn’t have to do that as much if this item didn’t exist to be purchased for cash.
Creating minor inconveniences through design that you can pay real money to fix is a dark pattern that I will never support in any game and will get angry at in any game that costs money up front.
Spreading the weight around sounds exactly like how the first game was. I had my main pawn looking like like a gaint orc because the taller wider a character was the more they could carry.
Rent a fighter or warrior pawn since people tend to make them huge and they can carry a lot. Put your camping kit on them. Forget about it for a few hours. Or do what I did, make your own huge warrior pawn instead of scantily-clad sorceror chick #30000, put the kit on him at the start of the game, and literally never think about it again. I spent significantly more time managing the mountains of monster materials I gathered and never really thought about the kit unless I found a better one.
I agree about your point regarding minor inconveniences, but I do not feel it applies in DD2s case. They’re either incredibly minor (art of metamorphosis costs 500RC, or just beat the game), or non-existent. The decision to bring a camping kit was a conscious one and I could have just left it in storage, but I felt the benefits outweighed the costs. I never considered buying a single one of the MTX. Like you said, you get around 4 port crystals per playthrough. Drop one in Bakbattahl, one by the dragonforged, one by the Sphinx shrine, and the 4th wherever. Vernworth, Harve, and two other spots late in the game (very late) get permanent ports, one of which actually replaced one of the others I had placed. If you’re considering buying RC, 1)why 2) just make your pawn a thot, those always get rented.
Um… The RC dlc actively makes the game worse if nothing else (due to simplifying the economy with more rc than you’ll ever need) but the others aren’t really anything you can even notice in game.
So someone who paid money for stuff got very poor value for their money? Why even have it at all?
Because executives will want the profit margins going up regardless.
DMCV had the same irrelevant low value micro transactions that had no business being there. I feel like that’s his way (same director) of complying with demands for extended monetization.
It’s a trend. It’s quite literally clearly worthless garbage tacked on as MTX to satisfy some worthless suit, but as long as you don’t just buy a bunch of MTX before even playing a given game, you’d notice none of that shit needs to be bought.
The more I read, the more im coming to the conclusion the mtx are pointless trash for people to sink money into that has no real impact on the game. Like i just dont understand why people are in such a fit. Maybe if it were ten years ago sure, but companies have already saw they can make so much more money by simply giving a way for people to waste money. Shouldnt everyone be happy with a fun game, and encourage the more well off to fund the game through pointless shit that way theres more resources that can go into another fun game or exciting dlc.
Charlie crashed on stream so kids got riled up, a few dmc obsessives are upset it’s not dmc, and some people are just worthless and only want to bring something popular down.
Whatever the case, it’s not about the monetization practices of capcom, as this is significantly better than some previous releases and the seems to be no actual discussion of that.
The article calling the game “otherwise acclaimed” is gross. They shouldn’t get a pass because modders found a way around their abusive business model.
$100 games shouldn’t have microtransactions.
Either have a large upfront cost or be free with microtransactions.