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Read all about it at the above link. There’s way too much to process here. This is going to be wild.
It’s in a weird position where it’s best as very anti-consumer or very pro-consumer implementations.
For example, digital concert or sports tickets sell out to scalpers almost immediately. If they were issued via blockchain and invalidated if resold again it would be extremely difficult for scalpers to continue (like, having to sell a whole physical device or spoof private keys or something). This would eventually make the practice die out, and people could just buy tickets to things without an artificially inflated market.
Conversely, an audio and/or video codec could prevent “unauthorized” devices from playing digital media they aren’t “authorized” to play. This would have quite the impact on the complexity of media piracy. Similar to Steam some time ago, this makes paying money for things easier than pirating again, but is extremely prone to said corporations misbehaving.
There’s also more complex possibilities, like digitizing municipal voting or permanent record keeping on private chains. Most people get confused about these and without a technology and cryptography background, and realistically at least some background in social services or macro logistics, the average person only has scammers and finance bro wannabees to learn from. That goes exactly as well as you’d expect.
Block chain is still a really cool solution in search of a problem to solve. Money wasn’t it. NFTs isn’t it. What is? Sports betting, maybe?
It’s in a weird position where it’s best as very anti-consumer or very pro-consumer implementations.
For example, digital concert or sports tickets sell out to scalpers almost immediately. If they were issued via blockchain and invalidated if resold again it would be extremely difficult for scalpers to continue (like, having to sell a whole physical device or spoof private keys or something). This would eventually make the practice die out, and people could just buy tickets to things without an artificially inflated market.
Conversely, an audio and/or video codec could prevent “unauthorized” devices from playing digital media they aren’t “authorized” to play. This would have quite the impact on the complexity of media piracy. Similar to Steam some time ago, this makes paying money for things easier than pirating again, but is extremely prone to said corporations misbehaving.
There’s also more complex possibilities, like digitizing municipal voting or permanent record keeping on private chains. Most people get confused about these and without a technology and cryptography background, and realistically at least some background in social services or macro logistics, the average person only has scammers and finance bro wannabees to learn from. That goes exactly as well as you’d expect.